My roster

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EN

Nori

Legendary Ranked · Diamond
51.6%Win rate across all maps
335,404Games
100Trust Score
34. of 105Rank by score
−2.5Skill bonus

Best map: Pit Stop with 60.9% from 18,704 games.

Wins early — in Bounty 5.2 points better in short rounds than in long ones (49.3% against 44.0%, split at 97 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 33.Star rate
Win rate 66.51.6 %
Popularity 96.4.06 %
Breadth 64.23% of maps
Counter safety 33.29.7 %
Star rate 87.30.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/06 to 08/26, 18 days. 3 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/26.

Steadily picked — the pick rate sits at 5.1% and has not shifted measurably of late.

Win rate

08/06 — 48.4% from 17,610 appearances08/10 — 51.5% from 548 appearances08/11 — 49.0% from 2,180 appearances08/12 — 46.8% from 5,843 appearances08/13 — 49.0% from 9,784 appearances08/14 — 49.2% from 11,209 appearances08/15 — 48.4% from 12,362 appearances08/16 — 48.4% from 13,542 appearances08/17 — 48.9% from 14,850 appearances08/18 — 49.3% from 14,885 appearances08/19 — 48.2% from 4,059 appearances08/20 — 54.5% from 41,007 appearances08/21 — 52.5% from 75,559 appearances08/22 — 52.5% from 50,033 appearances08/23 — 52.7% from 37,583 appearances08/24 — 50.3% from 63,716 appearances08/25 — 49.1% from 57,861 appearances08/26 — 47.9% from 9,645 appearances
48.4%08/06 47.9%08/26

Pick rate

08/06 — 3.4% from 17,610 appearances08/10 — 2.1% from 548 appearances08/11 — 2.2% from 2,180 appearances08/12 — 2.3% from 5,843 appearances08/13 — 2.6% from 9,784 appearances08/14 — 2.7% from 11,209 appearances08/15 — 2.9% from 12,362 appearances08/16 — 2.8% from 13,542 appearances08/17 — 2.9% from 14,850 appearances08/18 — 3.0% from 14,885 appearances08/19 — 3.2% from 4,059 appearances08/20 — 3.4% from 41,007 appearances08/21 — 3.7% from 75,559 appearances08/22 — 3.6% from 50,033 appearances08/23 — 3.6% from 37,583 appearances08/24 — 4.8% from 63,716 appearances08/25 — 5.5% from 57,861 appearances08/26 — 5.1% from 9,645 appearances
3.4%08/06 5.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.5 points (regression 53.7% to 51.2%). Higher up he gets outplayed.

Bronze — 79.1% from 32,053 gamesSilver — 60.4% from 66,064 gamesGold — 50.2% from 915,245 gamesDiamond — 50.9% from 443,134 gamesMythic — 52.4% from 1,447,583 gamesLegendary — 54.4% from 307,668 gamesMasters — 54.8% from 4,734 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pit Stop Heist 60.9%
18704 100
Safe(r) Zone Heist 60.4%
16941 100
Safe Zone Heist 60.4%
16869 100
Kaboom Canyon Heist 60.0%
18630 100
Bridge Too Far Heist 58.8%
16218 100
Hot Potato Heist 58.3%
17374 100
Dueling Beetles Hot Zone 51.3%
9813 93
Parallel Plays Hot Zone 50.1%
14763 99
Ring of Fire Hot Zone 50.0%
9265 92
Open Business Hot Zone 49.8%
10069 93
Belle's Rock Knockout 49.4%
11626 95
Hard Rock Mine Gem Grab 48.9%
11196 95
Rustic Arcade Gem Grab 48.8%
11240 95
New Horizons Knockout 48.6%
10430 94
Layer Cake Bounty 48.4%
11293 95
Undermine Gem Grab 48.3%
11483 95
Spiraling Out Brawl Ball 48.3%
10278 93
Flaring Phoenix Knockout 48.0%
10031 93
Triple Dribble Brawl Ball 47.9%
9600 92
Crystal Arcade Gem Grabprev. season 48.4%
4368 81
Gem Fort Gem Grab 47.6%
11541 95
Dry Season Bounty 47.6%
10209 93
Pinball Dreams Brawl Ball 47.1%
9711 93
Double Swoosh Gem Grab 46.7%
10407 94
Deathcap Trap Gem Grabprev. season 46.3%
4363 81
Out in the Open Knockout 45.9%
9297 92
Hideout Bounty 45.8%
10480 94
Pinhole Punt Brawl Ball+Mythic 47.5%
793 55
Center Stage Brawl Ball 44.9%
9226 92
Beach Ball Brawl Ball+Mythic 46.6%
723 54
Shooting Star Bounty 44.4%
9001 91
Sneaky Fields Brawl Ball 43.8%
8703 91

Who beats Nori and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 圧だけでプロ Mythic 23 41.0% 91.3%
2 IU|Madara™ Legendary 34 40.1% 73.5%
3 チー牛の神 Diamond 41 39.2% 65.9%
4 쿠로시바 Mythic 39 39.1% 66.7%
5 TizzC🏴 Legendary 39 39.1% 66.7%