My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Nori

Legendary Ranked · Gold
50.3%Win rate across all maps
901,370Games
100Trust Score
35. of 105Rank by score
−2.5Skill bonus

Best map: Pit Stop with 59.8% from 40,921 games.

Wins early — in Bounty 5.2 points better in short rounds than in long ones (49.3% against 44.0%, split at 97 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 61.Counter safetyStar rate
Win rate 62.50.3 %
Popularity 98.6.71 %
Breadth 61.20% of maps
Counter safety 64.29.1 %
Star rate 87.30.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/06 to 08/26, 14 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/26.

Steadily picked — the pick rate sits at 12.3% and has not shifted measurably of late.

Win rate

08/06 — 49.0% from 2,390 appearances08/13 — 46.4% from 84 appearances08/14 — 33.3% from 99 appearances08/15 — 40.4% from 114 appearances08/16 — 48.8% from 125 appearances08/17 — 44.5% from 155 appearances08/18 — 42.4% from 184 appearances08/20 — 56.9% from 98,537 appearances08/21 — 54.6% from 99,289 appearances08/22 — 50.8% from 69,162 appearances08/23 — 50.6% from 62,413 appearances08/24 — 48.7% from 220,838 appearances08/25 — 48.2% from 295,392 appearances08/26 — 47.3% from 55,739 appearances
49.0%08/06 47.3%08/26

Pick rate

08/06 — 2.8% from 2,390 appearances08/13 — 2.1% from 84 appearances08/14 — 2.4% from 99 appearances08/15 — 2.4% from 114 appearances08/16 — 2.1% from 125 appearances08/17 — 2.3% from 155 appearances08/18 — 3.0% from 184 appearances08/20 — 3.9% from 98,537 appearances08/21 — 4.1% from 99,289 appearances08/22 — 4.2% from 69,162 appearances08/23 — 4.2% from 62,413 appearances08/24 — 8.5% from 220,838 appearances08/25 — 12.7% from 295,392 appearances08/26 — 12.2% from 55,739 appearances
2.8%08/06 12.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.5 points (regression 53.7% to 51.2%). Higher up he gets outplayed.

Bronze — 79.1% from 31,440 gamesSilver — 60.4% from 65,159 gamesGold — 50.3% from 904,650 gamesDiamond — 50.9% from 441,616 gamesMythic — 52.4% from 1,446,895 gamesLegendary — 54.4% from 307,438 gamesMasters — 54.8% from 4,726 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 2 of 32 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pit Stop Heist 59.8%
40921 100
Kaboom Canyon Heist 59.2%
42691 100
Safe(r) Zone Heist 58.4%
35047 100
Safe Zone Heist 58.0%
34844 100
Bridge Too Far Heist 57.5%
33831 100
Hot Potato Heist 57.0%
37356 100
Parallel Plays Hot Zone 49.8%
33500 100
Belle's Rock Knockout 49.1%
36421 100
Open Business Hot Zone 49.2%
24545 100
Dueling Beetles Hot Zone 49.1%
23628 100
Hard Rock Mine Gem Grab 48.7%
36068 100
Ring of Fire Hot Zone 48.6%
20940 100
Undermine Gem Grab 48.3%
34790 100
New Horizons Knockout 48.3%
31501 100
Rustic Arcade Gem Grab 48.2%
34310 100
Layer Cake Bounty 47.9%
37413 100
Spiraling Out Brawl Ball 47.9%
28239 100
Gem Fort Gem Grab 47.5%
34238 100
Dry Season Bounty 47.4%
36000 100
Crystal Arcade Gem Grab+Diamondprev. season 48.2%
4469 81
Flaring Phoenix Knockout 47.2%
32249 100
Pinball Dreams Brawl Ball 47.1%
26706 100
Out in the Open Knockout 46.8%
31045 100
Double Swoosh Gem Grab 46.8%
32062 100
Triple Dribble Brawl Ball 46.7%
25803 100
Hideout Bounty 46.6%
34560 100
Shooting Star Bounty 45.7%
30205 100
Deathcap Trap Gem Grab+Diamondprev. season 46.0%
4490 81
Center Stage Brawl Ball 45.1%
24056 100
Beach Ball Brawl Ball 45.8%
2890 74
Pinhole Punt Brawl Ball 45.6%
2694 73
Sneaky Fields Brawl Ball 43.6%
22817 100

Who beats Nori and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 圧だけでプロ Mythic 23 41.0% 91.3%
2 IU|Madara™ Legendary 31 39.5% 74.2%
3 チー牛の神 Diamond 41 39.2% 65.9%
4 쿠로시바 Mythic 39 39.1% 66.7%
5 TizzC🏴 Legendary 39 39.1% 66.7%