My roster

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EN

Nori

Legendary Ranked · Legendary
53.3%Win rate across all maps
17,824Games
100Trust Score
20. of 105Rank by score
−2.2Skill bonus

Best map: Kaboom Canyon with 71.1% from 736 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win rate 74.PopularityBreadthCounter safetyStar rate
Win rate 74.53.4 %
Popularity 74.1.47 %
Breadth 76.20% of maps
Counter safety 75.31.4 %
Star rate 87.30.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/06 to 08/26, 20 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/26.

Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.

Win rate

08/06 — 52.2% from 16,709 appearances08/07 — 54.1% from 9,007 appearances08/08 — 54.4% from 9,798 appearances08/09 — 53.6% from 11,602 appearances08/10 — 54.3% from 33,432 appearances08/11 — 54.7% from 62,258 appearances08/12 — 54.8% from 43,948 appearances08/13 — 55.4% from 24,606 appearances08/14 — 54.9% from 18,140 appearances08/15 — 54.8% from 14,784 appearances08/16 — 54.6% from 15,045 appearances08/17 — 54.3% from 12,383 appearances08/18 — 54.1% from 12,920 appearances08/19 — 55.6% from 4,018 appearances08/21 — 55.3% from 1,216 appearances08/22 — 58.6% from 1,758 appearances08/23 — 58.8% from 2,501 appearances08/24 — 51.7% from 6,049 appearances08/25 — 50.7% from 5,752 appearances08/26 — 51.3% from 478 appearances
52.2%08/06 51.3%08/26

Pick rate

08/06 — 1.8% from 16,709 appearances08/07 — 2.1% from 9,007 appearances08/08 — 2.0% from 9,798 appearances08/09 — 2.0% from 11,602 appearances08/10 — 2.2% from 33,432 appearances08/11 — 2.2% from 62,258 appearances08/12 — 2.1% from 43,948 appearances08/13 — 2.1% from 24,606 appearances08/14 — 2.1% from 18,140 appearances08/15 — 2.2% from 14,784 appearances08/16 — 2.1% from 15,045 appearances08/17 — 2.1% from 12,383 appearances08/18 — 2.1% from 12,920 appearances08/19 — 1.9% from 4,018 appearances08/21 — 1.2% from 1,216 appearances08/22 — 1.1% from 1,758 appearances08/23 — 1.1% from 2,501 appearances08/24 — 1.7% from 6,049 appearances08/25 — 1.7% from 5,752 appearances08/26 — 1.6% from 478 appearances
1.8%08/06 1.6%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.2 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.2 points (regression 53.6% to 51.4%). Higher up he gets outplayed.

Bronze — 79.0% from 27,571 gamesSilver — 60.5% from 59,490 gamesGold — 50.4% from 845,016 gamesDiamond — 51.0% from 432,683 gamesMythic — 52.4% from 1,443,507 gamesLegendary — 54.4% from 306,474 gamesMasters — 54.8% from 4,708 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 3 of 32 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Kaboom Canyon Heist 71.1%
736 54
Bridge Too Far Heist 68.1%
746 54
Safe Zone Heist 68.3%
690 53
Safe(r) Zone Heist 67.9%
680 53
Hot Potato Heist 63.7%
750 54
Pit Stop Heist 61.5%
577 50
Deathcap Trap Gem Grabprev. season 52.5%
10906 94
Crystal Arcade Gem Grabprev. season 52.3%
10844 94
Dueling Beetles Hot Zone 54.9%
625 51
Rustic Arcade Gem Grab 52.9%
988 58
Undermine Gem Grab 53.5%
673 53
Parallel Plays Hot Zone 54.3%
494 48
Hard Rock Mine Gem Grab 52.6%
683 53
Shooting Star Bounty 51.3%
575 50
Open Business Hot Zone 51.1%
607 51
Pinball Dreams Brawl Ball 51.1%
517 49
Gem Fort Gem Grab 50.5%
673 53
Double Swoosh Gem Grab 49.3%
602 51
Triple Dribble Brawl Ball 48.9%
542 49
Sneaky Fields Brawl Ball 48.5%
668 52
Spiraling Out Brawl Ball+Mythic 46.8%
2874 74
New Horizons Knockout 48.6%
529 49
Ring of Fire Hot Zone 47.8%
615 51
Belle's Rock Knockout 46.7%
658 52
Pinhole Punt Brawl Ball+Mythic 47.8%
268 39
Hideout Bounty 46.3%
646 52
Layer Cake Bounty 46.2%
487 48
Center Stage Brawl Ball 45.8%
683 53
Dry Season Bounty 45.4%
524 49
Flaring Phoenix Knockout 44.9%
530 49
Out in the Open Knockout 43.7%
638 52
Beach Ball Brawl Ball+Mythic 44.0%
200 34

Who beats Nori and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 圧だけでプロ Mythic 23 41.2% 91.3%
2 IU|Madara™ Legendary 31 39.8% 74.2%
3 쿠로시바 Mythic 39 39.4% 66.7%
4 ohwhyhellothere Legendary 21 39.3% 85.7%
5 TizzC🏴 Legendary 33 39.0% 69.7%