My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Nori

Legendary Ranked · Diamond
51.7%Win rate across all maps
328,858Games
100Trust Score
34. of 105Rank by score
−2.3Skill bonus

Best map: Pit Stop with 60.9% from 18,609 games.

Wins early — in Bounty 5.2 points better in short rounds than in long ones (49.3% against 44.0%, split at 97 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 28.Star rate
Win rate 66.51.7 %
Popularity 96.4.04 %
Breadth 63.23% of maps
Counter safety 28.29.0 %
Star rate 87.30.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/06 to 08/26, 18 days. 3 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/26.

Picked more often — 4.8% to 5.5% pick rate, up 16 %. The win rate moved 0.8 points down.

Win rate

08/06 — 48.4% from 17,610 appearances08/10 — 51.5% from 548 appearances08/11 — 49.0% from 2,180 appearances08/12 — 46.8% from 5,843 appearances08/13 — 49.0% from 9,784 appearances08/14 — 49.2% from 11,209 appearances08/15 — 48.4% from 12,362 appearances08/16 — 48.4% from 13,542 appearances08/17 — 48.9% from 14,850 appearances08/18 — 49.3% from 14,885 appearances08/19 — 48.2% from 4,059 appearances08/20 — 54.5% from 40,998 appearances08/21 — 52.5% from 75,539 appearances08/22 — 52.5% from 49,988 appearances08/23 — 52.7% from 37,468 appearances08/24 — 50.3% from 63,331 appearances08/25 — 49.0% from 56,379 appearances08/26 — 48.5% from 5,155 appearances
48.4%08/06 48.5%08/26

Pick rate

08/06 — 3.4% from 17,610 appearances08/10 — 2.1% from 548 appearances08/11 — 2.2% from 2,180 appearances08/12 — 2.3% from 5,843 appearances08/13 — 2.6% from 9,784 appearances08/14 — 2.7% from 11,209 appearances08/15 — 2.9% from 12,362 appearances08/16 — 2.8% from 13,542 appearances08/17 — 2.9% from 14,850 appearances08/18 — 3.0% from 14,885 appearances08/19 — 3.2% from 4,059 appearances08/20 — 3.4% from 40,998 appearances08/21 — 3.7% from 75,539 appearances08/22 — 3.6% from 49,988 appearances08/23 — 3.6% from 37,468 appearances08/24 — 4.8% from 63,331 appearances08/25 — 5.5% from 56,379 appearances08/26 — 5.0% from 5,155 appearances
3.4%08/06 5.0%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.3 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.3 points (regression 53.6% to 51.3%). Higher up he gets outplayed.

Bronze — 79.0% from 29,273 gamesSilver — 60.4% from 62,184 gamesGold — 50.4% from 871,411 gamesDiamond — 51.0% from 436,588 gamesMythic — 52.4% from 1,445,071 gamesLegendary — 54.4% from 306,886 gamesMasters — 54.8% from 4,720 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pit Stop Heist 60.9%
18609 100
Safe(r) Zone Heist 60.4%
16851 100
Safe Zone Heist 60.4%
16705 100
Kaboom Canyon Heist 60.1%
18228 100
Bridge Too Far Heist 58.9%
16083 100
Hot Potato Heist 58.3%
17029 100
Dueling Beetles Hot Zone 51.2%
9557 92
Parallel Plays Hot Zone 50.1%
14409 98
Ring of Fire Hot Zone 50.0%
9149 92
Open Business Hot Zone 49.9%
9774 93
Belle's Rock Knockout 49.5%
11385 95
Hard Rock Mine Gem Grab 48.9%
10959 94
Rustic Arcade Gem Grab 48.7%
10990 94
New Horizons Knockout 48.7%
10328 93
Layer Cake Bounty 48.5%
11080 95
Undermine Gem Grab 48.3%
11223 95
Spiraling Out Brawl Ball 48.3%
10047 93
Flaring Phoenix Knockout 48.1%
9808 93
Triple Dribble Brawl Ball 48.0%
9399 92
Crystal Arcade Gem Grabprev. season 48.4%
4368 81
Gem Fort Gem Grab 47.6%
11280 95
Dry Season Bounty 47.6%
9997 93
Pinball Dreams Brawl Ball 47.3%
9493 92
Pinhole Punt Brawl Ball+Mythic 49.2%
587 51
Double Swoosh Gem Grab 46.7%
10151 93
Out in the Open Knockout 46.0%
9071 92
Hideout Bounty 45.9%
10202 93
Deathcap Trap Gem Grabprev. season 46.3%
4363 81
Beach Ball Brawl Ball+Mythic + Gold 46.5%
2539 72
Center Stage Brawl Ball 45.0%
8992 91
Shooting Star Bounty 44.5%
8907 91
Sneaky Fields Brawl Ball 43.8%
8446 90

Who beats Nori and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 圧だけでプロ Mythic 23 41.1% 91.3%
2 IU|Madara™ Legendary 31 39.6% 74.2%
3 TizzC🏴 Legendary 36 39.5% 69.4%
4 쿠로시바 Mythic 39 39.2% 66.7%
5 ohwhyhellothere Legendary 21 39.1% 85.7%