For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.
Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Hot Zone — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Direct duels in Hot Zone: how Ollie does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Controller Chaos. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Ollie counters nobody here — he wins and loses as strength would have it.
Nobody counters Ollie here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bo
58.0%
112 games
Tick
58.5%
82 games
Penny
60.0%
65 games
Stu
60.7%
61 games
Edgar
53.4%
163 games
Griff
53.8%
117 games
Players with a profile and at least 20 games on Ollie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Slayer🍥 | Masters | 44 | 42.5% | 72.7% |
| 2 | Yvann | Masters | 24 | 40.1% | 83.3% |
| 3 | VVV|Vetal | Legendary | 88 | 37.0% | 48.9% |
| 4 | PrimeTôTô | Masters | 49 | 37.0% | 55.1% |
| 5 | ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ | Mythic | 20 | 36.1% | 70.0% |