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EN

Otis

Controller Mythic Ranked · Diamond
50.4%Win rate across all maps
88,671Games
100Trust Score
48. of 105Rank by score

Best map: Center Stage with 52.6% from 6,626 games.

Wins early — in Gem Grab 2.1 points better in short rounds than in long ones (52.1% against 50.0%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 40.
Win rate 50.50.4 %
Popularity 70.1.07 %
Breadth 68.27% of maps
Counter safety 59.32.6 %
Star rate 40.20.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/04 — 55.3% from 846 appearances08/05 — 51.8% from 3,118 appearances08/06 — 49.5% from 2,581 appearances08/11 — 53.3% from 880 appearances08/12 — 49.4% from 2,196 appearances08/13 — 47.6% from 3,207 appearances08/14 — 48.2% from 3,528 appearances08/15 — 48.3% from 3,454 appearances08/16 — 50.2% from 3,517 appearances08/17 — 49.8% from 4,000 appearances08/18 — 49.7% from 3,719 appearances08/19 — 51.3% from 1,039 appearances08/20 — 49.9% from 14,100 appearances08/21 — 50.7% from 22,552 appearances08/22 — 50.0% from 15,202 appearances08/23 — 50.6% from 11,298 appearances08/24 — 50.2% from 13,409 appearances08/25 — 51.0% from 10,121 appearances08/26 — 50.3% from 1,989 appearances
55.3%08/04 50.3%08/26

Pick rate

08/04 — 0.5% from 846 appearances08/05 — 0.6% from 3,118 appearances08/06 — 0.5% from 2,581 appearances08/11 — 0.9% from 880 appearances08/12 — 0.9% from 2,196 appearances08/13 — 0.9% from 3,207 appearances08/14 — 0.9% from 3,528 appearances08/15 — 0.8% from 3,454 appearances08/16 — 0.7% from 3,517 appearances08/17 — 0.8% from 4,000 appearances08/18 — 0.8% from 3,719 appearances08/19 — 0.8% from 1,039 appearances08/20 — 1.2% from 14,100 appearances08/21 — 1.1% from 22,552 appearances08/22 — 1.1% from 15,202 appearances08/23 — 1.1% from 11,298 appearances08/24 — 1.0% from 13,409 appearances08/25 — 1.0% from 10,121 appearances08/26 — 1.0% from 1,989 appearances
0.5%08/04 1.0%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +1.6 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 24.4% from 3,359 gamesSilver — 35.8% from 7,723 gamesGold — 50.9% from 87,717 gamesDiamond — 50.2% from 121,601 gamesMythic — 49.2% from 974,989 gamesLegendary — 48.9% from 368,646 gamesMasters — 50.6% from 4,544 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Center Stage Brawl Ball 52.6%
6626 87
Gem Fort Gem Grab 52.5%
4488 81
Undermine Gem Grab 52.0%
4908 82
Bridge Too Far Heist 52.0%
3526 77
Layer Cake Bounty 52.0%
2588 73
Hard Rock Mine Gem Grab 51.5%
3780 78
Out in the Open Knockout 51.3%
3700 78
Deathcap Trap Gem Grabprev. season 52.3%
1418 64
Kaboom Canyon Heist 51.4%
3004 75
Spiraling Out Brawl Ball 51.1%
3940 79
Rustic Arcade Gem Grab 51.1%
3912 79
Sneaky Fields Brawl Ball 50.9%
3349 77
Crystal Arcade Gem Grabprev. season 51.6%
1410 64
Double Swoosh Gem Grab 50.4%
4018 79
Dry Season Bounty 50.6%
2934 75
Pinball Dreams Brawl Ball 50.1%
4721 82
Belle's Rock Knockout 49.8%
2436 72
Hot Potato Heist 49.4%
3165 76
Triple Dribble Brawl Ball 49.4%
2867 74
Safe(r) Zone Heist 49.2%
2816 74
Flaring Phoenix Knockout 49.0%
3538 77
Beach Ball Brawl Ball+Mythic + Gold 51.0%
596 51
Safe Zone Heist 48.8%
2870 74
Pit Stop Heist 48.8%
1960 69
New Horizons Knockout 48.5%
2679 73
Parallel Plays Hot Zone 49.1%
1109 60
Shooting Star Bounty 48.0%
2197 70
Ring of Fire Hot Zone 48.1%
1854 68
Hideout Bounty 47.7%
2236 71
Pinhole Punt Brawl Ball+Mythic 48.9%
605 51
Open Business Hot Zone 47.1%
1663 66
Dueling Beetles Hot Zone 45.6%
1486 64

Who beats Otis and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 dystopia13 Legendary 29 43.9% 93.1%
2 vCxroo🏴 Legendary 21 40.9% 95.2%
3 HIKAKIN Mythic 20 36.6% 75.0%
4 Sm☆ Masters 35 35.6% 57.1%
5 Evg🇷🇺 Legendary 38 35.4% 55.3%