My roster

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EN

Otis

Controller Mythic Ranked · Bronze
24.3%Win rate across all maps
3,395Games
77Trust Score
89. of 105Rank by score

Best map: Beach Ball with 16.7% from 12 games.

Wins early — in Gem Grab 2.1 points better in short rounds than in long ones (52.1% against 50.0%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 16.24.3 %
Popularity 50.0.55 %
Breadth 0.0% of maps
Counter safety 57.28.6 %
Star rate 40.20.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 57th means “better than 57% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 3 earlier days are left out — below 171 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/20 — 23.2% from 474 appearances08/21 — 26.7% from 277 appearances08/22 — 26.2% from 427 appearances08/23 — 29.2% from 466 appearances08/24 — 24.5% from 689 appearances08/25 — 21.5% from 829 appearances08/26 — 19.7% from 233 appearances
23.2%08/20 19.7%08/26

Pick rate

08/20 — 0.5% from 474 appearances08/21 — 0.5% from 277 appearances08/22 — 0.5% from 427 appearances08/23 — 0.6% from 466 appearances08/24 — 0.6% from 689 appearances08/25 — 0.6% from 829 appearances08/26 — 0.5% from 233 appearances
0.5%08/20 0.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +1.6 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 24.2% from 3,403 gamesSilver — 35.8% from 7,793 gamesGold — 50.9% from 88,370 gamesDiamond — 50.2% from 122,082 gamesMythic — 49.2% from 975,896 gamesLegendary — 48.9% from 368,936 gamesMasters — 50.6% from 4,544 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Beach Ball Brawl Ball 16.7%
12 0
Hard Rock Mine Gem Grab 38.7%
106 25
Pinball Dreams Brawl Ball 32.8%
119 27
Gem Fort Gem Grab 32.8%
125 27
Double Swoosh Gem Grab 31.1%
119 27
Rustic Arcade Gem Grab 29.8%
121 27
Sneaky Fields Brawl Ball 28.4%
116 26
New Horizons Knockout 26.5%
102 24
Pit Stop Heist 25.3%
99 24
Undermine Gem Grab 25.2%
111 26
Dueling Beetles Hot Zone 26.0%
127 28
Spiraling Out Brawl Ball 25.4%
122 27
Hot Potato Heist 25.4%
126 28
Hideout Bounty 23.4%
111 26
Flaring Phoenix Knockout 22.4%
107 25
Safe(r) Zone Heist 24.0%
129 28
Shooting Star Bounty 23.0%
126 28
Triple Dribble Brawl Ball 23.3%
129 28
Center Stage Brawl Ball 23.7%
135 29
Belle's Rock Knockout 23.3%
133 28
Layer Cake Bounty 22.7%
128 28
Safe Zone Heist 21.3%
122 27
Out in the Open Knockout 21.4%
126 28
Bridge Too Far Heist 19.8%
121 27
Dry Season Bounty 19.8%
121 27
Kaboom Canyon Heist 18.5%
119 27
Ring of Fire Hot Zone 14.0%
93 23
Open Business Hot Zone 20.0%
150 30
Parallel Plays Hot Zone 16.0%
131 28

Who beats Otis and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 dystopia13 Legendary 29 43.8% 93.1%
2 vCxroo🏴 Legendary 21 40.8% 95.2%
3 HIKAKIN Mythic 20 36.5% 75.0%
4 Sm☆ Masters 35 35.5% 57.1%
5 Evg🇷🇺 Legendary 38 35.4% 55.3%