My roster

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Otis

Controller Mythic Ranked · Legendary
49.9%Win rate across all maps
15,968Games
100Trust Score
68. of 105Rank by score

Best map: Bridge Too Far with 55.1% from 693 games.

Wins early — in Gem Grab 2.1 points better in short rounds than in long ones (52.1% against 50.0%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win rate 24.PopularityBreadthCounter safetyStar rate
Win rate 24.49.9 %
Popularity 72.1.28 %
Breadth 24.3% of maps
Counter safety 50.27.6 %
Star rate 40.20.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 72th means “better than 72% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 24 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 1.5% and has not shifted measurably of late.

Win rate

08/02 — 50.4% from 865 appearances08/03 — 46.8% from 3,444 appearances08/04 — 48.9% from 18,120 appearances08/05 — 48.3% from 38,842 appearances08/06 — 48.7% from 19,469 appearances08/07 — 48.3% from 8,873 appearances08/08 — 47.7% from 10,010 appearances08/09 — 48.9% from 11,952 appearances08/10 — 48.6% from 32,313 appearances08/11 — 48.6% from 61,504 appearances08/12 — 49.3% from 45,081 appearances08/13 — 49.9% from 25,537 appearances08/14 — 49.8% from 18,040 appearances08/15 — 48.6% from 14,280 appearances08/16 — 49.9% from 14,580 appearances08/17 — 48.8% from 11,694 appearances08/18 — 48.4% from 12,520 appearances08/19 — 48.5% from 4,281 appearances08/21 — 51.7% from 950 appearances08/22 — 50.6% from 1,527 appearances08/23 — 48.8% from 2,618 appearances08/24 — 49.1% from 4,709 appearances08/25 — 50.8% from 5,345 appearances08/26 — 49.2% from 779 appearances
50.4%08/02 49.2%08/26

Pick rate

08/02 — 2.0% from 865 appearances08/03 — 2.2% from 3,444 appearances08/04 — 2.4% from 18,120 appearances08/05 — 2.3% from 38,842 appearances08/06 — 2.2% from 19,469 appearances08/07 — 2.1% from 8,873 appearances08/08 — 2.1% from 10,010 appearances08/09 — 2.1% from 11,952 appearances08/10 — 2.1% from 32,313 appearances08/11 — 2.1% from 61,504 appearances08/12 — 2.2% from 45,081 appearances08/13 — 2.1% from 25,537 appearances08/14 — 2.1% from 18,040 appearances08/15 — 2.1% from 14,280 appearances08/16 — 2.0% from 14,580 appearances08/17 — 2.0% from 11,694 appearances08/18 — 2.0% from 12,520 appearances08/19 — 2.1% from 4,281 appearances08/21 — 0.9% from 950 appearances08/22 — 1.0% from 1,527 appearances08/23 — 1.2% from 2,618 appearances08/24 — 1.4% from 4,709 appearances08/25 — 1.5% from 5,345 appearances08/26 — 1.6% from 779 appearances
2.0%08/02 1.6%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +1.4 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 24.5% from 3,267 gamesSilver — 35.8% from 7,574 gamesGold — 51.0% from 86,285 gamesDiamond — 50.2% from 120,607 gamesMythic — 49.2% from 973,427 gamesLegendary — 48.9% from 367,988 gamesMasters — 50.6% from 4,542 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 2 of 32 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Bridge Too Far Heist 55.1%
693 53
Gem Fort Gem Grab 53.2%
785 55
Hot Potato Heist 52.3%
1296 62
Kaboom Canyon Heist 52.7%
999 59
Layer Cake Bountyprev. season 50.0%
10209 93
Sneaky Fields Brawl Ball 52.2%
985 58
Double Swoosh Gem Grab 51.5%
1101 60
Center Stage Brawl Ball 50.7%
1670 66
Crystal Arcade Gem Grabprev. season 49.0%
14544 99
Out in the Open Knockoutprev. season 48.7%
8311 90
Triple Dribble Brawl Ball 51.5%
569 50
Safe(r) Zone Heist 51.3%
616 51
Flaring Phoenix Knockoutprev. season 48.4%
9700 93
Spiraling Out Brawl Ball 50.5%
762 54
Dry Season Bountyprev. season 48.1%
8235 90
Deathcap Trap Gem Grabprev. season 47.7%
14646 99
Belle's Rock Knockoutprev. season 47.6%
7605 89
New Horizons Knockoutprev. season 47.4%
7054 88
Undermine Gem Grab 49.2%
863 56
Rustic Arcade Gem Grabprev. season 46.8%
11755 95
Hard Rock Mine Gem Grab 49.6%
514 49
Pinhole Punt Brawl Ball+Mythic + Masters 49.5%
535 49
Beach Ball Brawl Ball+Mythic + Masters 49.9%
401 45
Shooting Star Bountyprev. season 46.9%
4504 81
Ring of Fire Hot Zoneprev. season 46.6%
8015 90
Dueling Beetles Hot Zoneprev. season 46.1%
8662 91
Open Business Hot Zoneprev. season 45.8%
8390 90
Hideout Bountyprev. season 45.9%
5539 84
Safe Zone Heist 46.4%
610 51
Pinball Dreams Brawl Ball 46.0%
661 52
Parallel Plays Hot Zone 46.2%
424 46
Pit Stop Heist 43.3%
573 50

Who beats Otis and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 dystopia13 Legendary 29 44.0% 93.1%
2 vCxroo🏴 Legendary 21 41.0% 95.2%
3 HIKAKIN Mythic 20 36.6% 75.0%
4 Sm☆ Masters 35 35.7% 57.1%
5 Evg🇷🇺 Legendary 38 35.5% 55.3%