My roster

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EN

Pam

Support Epic Ranked · Gold
37.1%Win rate across all maps
12,518Games
96Trust Score
104. of 105Rank by score
+30.2Skill bonus

Best map: Deathcap Trap with 52.0% from 2,549 games.

Wins late — in Hot Zone 10.0 points better in long rounds than in short ones (51.7% against 41.7%, split at 96 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 1.37.1 %
Popularity 10.0.09 %
Breadth 0.0% of maps
Counter safety 9.16.0 %
Star rate 33.18.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 33th means “better than 33% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Win rate

08/04 — 41.5% from 65 appearances08/05 — 29.0% from 162 appearances08/06 — 40.4% from 109 appearances08/20 — 24.2% from 3,570 appearances08/21 — 33.1% from 3,238 appearances08/22 — 48.5% from 1,033 appearances08/23 — 48.4% from 1,001 appearances08/24 — 45.6% from 1,810 appearances08/25 — 48.1% from 1,556 appearances08/26 — 47.1% from 310 appearances
41.5%08/04 47.1%08/26

Pick rate

08/04 — 0.1% from 65 appearances08/05 — 0.1% from 162 appearances08/06 — 0.1% from 109 appearances08/20 — 0.1% from 3,570 appearances08/21 — 0.1% from 3,238 appearances08/22 — 0.1% from 1,033 appearances08/23 — 0.1% from 1,001 appearances08/24 — 0.1% from 1,810 appearances08/25 — 0.1% from 1,556 appearances08/26 — 0.1% from 310 appearances
0.1%08/04 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +30.2 — rewards skill: from Bronze to Legendary the win rate climbs by 30.2 points (regression 24.1% to 54.4%). The higher the tier, the better he does.

Bronze — 22.9% from 1,551 gamesSilver — 24.1% from 4,544 gamesGold — 37.0% from 12,944 gamesDiamond — 49.9% from 8,120 gamesMythic — 48.7% from 31,310 gamesLegendary — 48.4% from 7,081 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Deathcap Trap Gem Grabprev. season 52.0%
2549 73
Crystal Arcade Gem Grabprev. season 48.3%
1832 68
Hard Rock Mine Gem Grab 48.8%
797 55
Ring of Fire Hot Zone 47.8%
922 57
Rustic Arcade Gem Grab 46.9%
616 51
Beach Ball Brawl Ball 57.7%
26 4
Pinhole Punt Brawl Ball 54.5%
33 7
Gem Fort Gem Grab 45.7%
639 52
Open Business Hot Zone 44.5%
899 57
Dueling Beetles Hot Zone 44.3%
861 56
Double Swoosh Gem Grab 44.1%
596 51
Undermine Gem Grab 43.8%
573 50
Dry Season Bounty 43.2%
491 48
Bridge Too Far Heistprev. season 40.5%
755 54
Layer Cake Bounty 39.5%
451 47
Out in the Open Knockout 37.8%
489 48
Flaring Phoenix Knockout 37.5%
533 49
Spiraling Out Brawl Ball 36.8%
473 47
Hideout Bounty 36.6%
481 48
Shooting Star Bounty 36.3%
438 46
Triple Dribble Brawl Ball 34.2%
421 46
Center Stage Brawl Ball 34.6%
506 48
New Horizons Knockout 34.1%
461 47
Belle's Rock Knockout 32.6%
408 45
Sneaky Fields Brawl Ball 31.9%
414 45
Parallel Plays Hot Zone 31.7%
650 52
Pinball Dreams Brawl Ball 30.6%
447 46
Hot Potato Heist 29.3%
399 45
Safe Zone Heist 28.2%
386 44
Kaboom Canyon Heist 26.9%
420 46
Pit Stop Heist 24.9%
342 42
Safe(r) Zone Heist 24.5%
440 46

Who beats Pam and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Pam, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Mymelody123 Diamond 72 33.9% 44.4%