Best map: CYBERBOSS BROCK with 72.8% from 6,516 games.
Trophy Roadchange
Estimated (dashed in the figure, hollow corner): Counter safety and Star rate. He has too few battles for that in Knockout — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/05 to 08/25, 20 days. 9 earlier days are left out — below 297 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 167 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Konnakol ![]() |
52.2% | 4350 | 81 | ||
Crab Claws ![]() |
51.4% | 1012 | 59 | ||
Out in the Open ![]() |
50.9% | 1131 | 60 | ||
Chivalry ![]() |
50.3% | 1355 | 63 | ||
Streets with No Name ![]() |
49.1% | 1763 | 67 | ||
Goldarm Gulch ![]() |
49.5% | 1246 | 62 | ||
Belle's Rock ![]() |
47.7% | 2435 | 72 | ||
Think Ahead ![]() |
48.7% | 931 | 57 | ||
Opening Move ![]() |
48.3% | 733 | 54 | ||
Please Remain Standing ![]() |
47.3% | 1030 | 59 | ||
Flowing Springs ![]() |
46.8% | 1456 | 64 | ||
Leaping Dogs ![]() |
46.8% | 848 | 56 | ||
Double Decker ![]() |
45.8% | 856 | 56 | ||
New Perspective ![]() |
41.8% | 900 | 57 | ||
Jungle Top ![]() |
41.3% | 2430 | 72 | ||
Flaring Phoenix ![]() |
36.0% | 50 | 14 | ||
Split Difference ![]() |
40.7% | 2602 | 73 | ||
Healthy Middle Ground ![]() |
31.9% | 91 | 23 | ||
Close Call ![]() |
38.5% | 1490 | 64 | ||
Deep End ![]() |
28.9% | 242 | 37 |
Direct duels in Knockout: how Pam does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 12.4% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
Pam counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
55.2%
174 games
Willow
55.6%
72 games
Mandy
54.8%
62 games
Mortis
52.5%
61 games
Kaze
48.4%
93 games
Tick
47.6%
82 games
Players with a profile and at least 20 games on Pam, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Mymelody123 | Diamond | 72 | 34.0% | 44.4% |