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EN

Pearl

Damage Dealer Epic Ranked · All ranks Parallel Plays Hot Zone
45.3%Win rate on Parallel Plays
5,787Games here
0.3%Pick rate
85Trust Score
50. of 105Rank on this map
+21.5Skill bonus

Profile

For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.

Win rate 41.PopularityBreadthCounter safetyStar rate
Win rate 41.45.4 %
Popularity 43.0.42 %
Breadth 80.43% of maps
Counter safety 70.36.9 %
Star rate 75.21.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Parallel Plays. 08/05 to 08/30, 23 days. 9 earlier days are left out — below 205 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/30.

Win rate

08/05 — 53.7% from 447 appearances08/06 — 47.8% from 255 appearances08/10 — 52.4% from 307 appearances08/11 — 49.0% from 843 appearances08/12 — 52.4% from 906 appearances08/13 — 47.3% from 831 appearances08/14 — 51.2% from 742 appearances08/15 — 51.0% from 724 appearances08/16 — 49.7% from 732 appearances08/17 — 46.2% from 743 appearances08/18 — 51.1% from 644 appearances08/19 — 50.0% from 248 appearances08/20 — 37.3% from 467 appearances08/21 — 39.4% from 586 appearances08/22 — 44.4% from 360 appearances08/23 — 47.2% from 375 appearances08/24 — 46.4% from 610 appearances08/25 — 44.3% from 531 appearances08/26 — 47.0% from 555 appearances08/27 — 49.4% from 518 appearances08/28 — 45.2% from 513 appearances08/29 — 47.4% from 521 appearances08/30 — 46.6% from 549 appearances
53.7%08/05 46.6%08/30

Pick rate

08/05 — 0.2% from 447 appearances08/06 — 0.2% from 255 appearances08/10 — 0.3% from 307 appearances08/11 — 0.3% from 843 appearances08/12 — 0.3% from 906 appearances08/13 — 0.3% from 831 appearances08/14 — 0.3% from 742 appearances08/15 — 0.3% from 724 appearances08/16 — 0.3% from 732 appearances08/17 — 0.3% from 743 appearances08/18 — 0.3% from 644 appearances08/19 — 0.4% from 248 appearances08/20 — 0.3% from 467 appearances08/21 — 0.3% from 586 appearances08/22 — 0.2% from 360 appearances08/23 — 0.3% from 375 appearances08/24 — 0.3% from 610 appearances08/25 — 0.2% from 531 appearances08/26 — 0.3% from 555 appearances08/27 — 0.3% from 518 appearances08/28 — 0.3% from 513 appearances08/29 — 0.3% from 521 appearances08/30 — 0.3% from 549 appearances
0.2%08/05 0.3%08/30

Across the ranks

Win rate per rank tier on Parallel Plays — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +21.5 — rewards skill: from Bronze to Legendary the win rate climbs by 21.5 points (regression 32.6% to 54.1%). The higher the tier, the better he does.

Bronze — 21.9% from 484 gamesGold — 44.6% from 1,966 gamesDiamond — 49.6% from 1,601 gamesMythic — 50.6% from 6,483 gamesLegendary — 50.4% from 2,784 games
BronzeGoldDiamondMythicLegendary

Against whom

Direct duels in Hot Zone: how Pearl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Parallel Plays. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Pearl runs in 2 circles — whoever Pearl beats beats someone who in turn beats Pearl. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 58.8% 529 games Trunk 54.8% 1,702 games Doug 56.8% 614 games Bo 53.8% 2,907 games R-T 61.8% 186 games Shade 54.6% 724 games

Who plays him best soon

Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 IsoKHS Legendary 81 45.9% 65.4%
2 rapoint Masters 47 45.9% 76.6%
3 ролсройс фантом Masters 46 45.5% 76.1%
4 saraa Legendary 90 45.1% 62.2%
5 bruh Legendary 42 44.7% 76.2%