Best map: Out in the Open with 65.2% from 5,106 games.
Wins early — in Gem Grab 2.9 points better in short rounds than in long ones (53.9% against 51.0%, split at 103 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/26, 17 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.0 — rewards skill: from Bronze to Legendary the win rate climbs by 10.0 points (regression 39.9% to 49.8%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Center Stage ![]() |
52.9% | 2014 | 69 | ||
Pinball Dreams ![]() |
51.4% | 1811 | 67 | ||
Spiraling Out ![]() |
50.5% | 1800 | 67 | ||
Sneaky Fields ![]() |
49.3% | 1449 | 64 | ||
Triple Dribble ![]() |
48.9% | 1162 | 61 | ||
Pinhole Punt +Mythic + Gold |
50.0% | 280 | 39 | ||
Beach Ball +Mythic + Gold |
48.6% | 208 | 35 |
Direct duels in Brawl Ball: how Pearl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.6% against Bibi in Heist. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
55.0%
1,723 games
Rosa
71.4%
84 games
Griff
52.5%
3,400 games
Edgar
51.9%
2,885 games
Stu
52.1%
1,776 games
Frank
52.7%
1,040 games
Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | IsoKHS | Legendary | 31 | 39.6% | 74.2% |
| 2 | ffff123 | Legendary | 41 | 39.3% | 65.9% |
| 3 | ʜᴏꜱᴛᴇᴅ♡ | Legendary | 120 | 39.3% | 50.8% |
| 4 | LegendBeast | Legendary | 32 | 39.2% | 71.9% |
| 5 | りーかす/Lecas | Legendary | 50 | 38.6% | 60.0% |