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EN

Pearl

Damage Dealer Epic Ranked · Diamond
56.0%Win rate across all maps
54,845Games
100Trust Score
4. of 105Rank by score
+14.3Skill bonus

Best map: Out in the Open with 65.4% from 5,196 games.

Wins early — in Gem Grab 2.9 points better in short rounds than in long ones (53.9% against 51.0%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 54.BreadthCounter safetyStar rate
Win rate 95.56.0 %
Popularity 54.0.66 %
Breadth 87.47% of maps
Counter safety 75.35.3 %
Star rate 77.27.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 17 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/05 — 52.1% from 1,371 appearances08/06 — 55.7% from 1,013 appearances08/12 — 51.7% from 727 appearances08/13 — 50.8% from 1,082 appearances08/14 — 55.1% from 1,287 appearances08/15 — 51.7% from 1,289 appearances08/16 — 53.7% from 1,410 appearances08/17 — 54.4% from 1,618 appearances08/18 — 52.0% from 1,388 appearances08/19 — 56.5% from 462 appearances08/20 — 55.7% from 10,746 appearances08/21 — 56.9% from 14,014 appearances08/22 — 55.7% from 9,040 appearances08/23 — 56.1% from 6,364 appearances08/24 — 55.5% from 7,554 appearances08/25 — 55.7% from 5,761 appearances08/26 — 56.7% from 1,366 appearances
52.1%08/05 56.7%08/26

Pick rate

08/05 — 0.3% from 1,371 appearances08/06 — 0.2% from 1,013 appearances08/12 — 0.3% from 727 appearances08/13 — 0.3% from 1,082 appearances08/14 — 0.3% from 1,287 appearances08/15 — 0.3% from 1,289 appearances08/16 — 0.3% from 1,410 appearances08/17 — 0.3% from 1,618 appearances08/18 — 0.3% from 1,388 appearances08/19 — 0.4% from 462 appearances08/20 — 0.9% from 10,746 appearances08/21 — 0.7% from 14,014 appearances08/22 — 0.6% from 9,040 appearances08/23 — 0.6% from 6,364 appearances08/24 — 0.6% from 7,554 appearances08/25 — 0.5% from 5,761 appearances08/26 — 0.5% from 1,366 appearances
0.3%08/05 0.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.3 — rewards skill: from Bronze to Masters the win rate climbs by 14.3 points (regression 43.8% to 58.0%). The higher the tier, the better he does.

Bronze — 21.5% from 5,352 gamesSilver — 34.3% from 4,464 gamesGold — 50.8% from 46,462 gamesDiamond — 55.5% from 67,532 gamesMythic — 53.6% from 374,256 gamesLegendary — 54.5% from 238,262 gamesMasters — 53.3% from 7,955 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 4 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Out in the Open Knockout 65.4%
5196 83
Flaring Phoenix Knockout 63.3%
3560 78
New Horizons Knockout 62.0%
2706 73
Hideout Bounty 60.9%
2178 70
Belle's Rock Knockout 60.2%
1845 68
Shooting Star Bounty 58.8%
1609 66
Layer Cake Bounty 58.1%
1924 68
Dry Season Bounty 57.6%
2339 71
Rustic Arcade Gem Grab 56.7%
2965 75
Undermine Gem Grab 55.9%
3294 76
Double Swoosh Gem Grab 55.0%
3416 77
Gem Fort Gem Grab 54.3%
2670 73
Deathcap Trap Gem Grab+Mythicprev. season 52.6%
15113 99
Hard Rock Mine Gem Grab 53.9%
2441 72
Crystal Arcade Gem Grab+Mythicprev. season 52.1%
14904 99
Center Stage Brawl Ball 52.7%
2055 69
Ring of Fire Hot Zone 52.0%
1781 67
Pinball Dreams Brawl Ball 51.3%
1856 68
Kaboom Canyon Heist 52.3%
999 59
Dueling Beetles Hot Zone 51.4%
1300 62
Spiraling Out Brawl Ball 50.4%
1843 68
Safe Zone Heist 51.1%
661 52
Hot Potato Heist 50.6%
743 54
Bridge Too Far Heist 50.0%
856 56
Sneaky Fields Brawl Ball 49.2%
1478 64
Triple Dribble Brawl Ball 49.1%
1176 61
Beach Ball Brawl Ball+Mythic + Gold 50.3%
312 41
Parallel Plays Hot Zone 48.4%
822 56
Pinhole Punt Brawl Ball+Mythic + Gold 49.6%
343 43
Open Business Hot Zone 46.7%
1632 66
Pit Stop Heist 46.7%
642 52
Safe(r) Zone Heist 46.3%
709 53

Who beats Pearl and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 IsoKHS Legendary 31 39.4% 74.2%
2 ffff123 Legendary 41 39.1% 65.9%
3 LegendBeast Legendary 37 38.9% 67.6%
4 ʜᴏꜱᴛᴇᴅ♡ Legendary 122 38.8% 50.0%
5 りーかす/Lecas Legendary 50 38.5% 60.0%