My roster

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EN

Pearl

Damage Dealer Epic Ranked · Gold
50.8%Win rate across all maps
43,809Games
100Trust Score
33. of 105Rank by score
+13.9Skill bonus

Best map: Out in the Open with 63.0% from 2,983 games.

Wins early — in Gem Grab 2.9 points better in short rounds than in long ones (53.9% against 51.0%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 38.BreadthCounter safetyStar rate
Win rate 69.50.8 %
Popularity 38.0.34 %
Breadth 78.33% of maps
Counter safety 67.30.0 %
Star rate 77.27.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 78th means “better than 78% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 21 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 35.9% from 103 appearances08/05 — 41.2% from 255 appearances08/06 — 43.2% from 183 appearances08/20 — 44.4% from 10,784 appearances08/21 — 47.2% from 9,731 appearances08/22 — 56.0% from 5,146 appearances08/23 — 56.2% from 4,531 appearances08/24 — 54.6% from 7,094 appearances08/25 — 54.9% from 5,895 appearances08/26 — 54.9% from 628 appearances
35.9%08/04 54.9%08/26

Pick rate

08/04 — 0.2% from 103 appearances08/05 — 0.2% from 255 appearances08/06 — 0.2% from 183 appearances08/20 — 0.4% from 10,784 appearances08/21 — 0.4% from 9,731 appearances08/22 — 0.3% from 5,146 appearances08/23 — 0.3% from 4,531 appearances08/24 — 0.3% from 7,094 appearances08/25 — 0.3% from 5,895 appearances08/26 — 0.3% from 628 appearances
0.2%08/04 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +13.9 — rewards skill: from Bronze to Masters the win rate climbs by 13.9 points (regression 44.0% to 57.9%). The higher the tier, the better he does.

Bronze — 21.7% from 4,935 gamesSilver — 34.3% from 4,223 gamesGold — 50.7% from 44,510 gamesDiamond — 55.5% from 66,114 gamesMythic — 53.6% from 371,580 gamesLegendary — 54.5% from 236,110 gamesMasters — 53.2% from 7,908 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Out in the Open Knockout 63.0%
2983 75
Flaring Phoenix Knockout 61.3%
2385 72
New Horizons Knockout 59.0%
1972 69
Dry Season Bounty 56.2%
1801 67
Gem Fort Gem Grab 55.0%
2015 69
Hideout Bounty 55.3%
1668 66
Rustic Arcade Gem Grab 54.8%
2115 70
Deathcap Trap Gem Grab+Diamond + Mythicprev. season 52.5%
15144 99
Undermine Gem Grab 53.9%
2252 71
Crystal Arcade Gem Grab+Diamond + Mythicprev. season 52.0%
14928 99
Shooting Star Bounty 53.2%
1470 64
Hard Rock Mine Gem Grab 52.6%
1946 68
Belle's Rock Knockout 52.6%
1554 65
Double Swoosh Gem Grab 52.1%
2185 70
Layer Cake Bounty 51.5%
1574 65
Spiraling Out Brawl Ball 48.9%
1463 64
Center Stage Brawl Ball 48.1%
1560 65
Pinhole Punt Brawl Ball+Diamond + Mythic 50.0%
214 35
Pinball Dreams Brawl Ball 46.7%
1534 65
Ring of Fire Hot Zone 45.4%
1455 64
Open Business Hot Zone 45.2%
1371 63
Beach Ball Brawl Ball+Diamond + Mythic 47.1%
153 30
Sneaky Fields Brawl Ball 43.8%
1260 62
Kaboom Canyon Heist 43.8%
948 58
Bridge Too Far Heist 43.6%
1002 59
Dueling Beetles Hot Zone 42.6%
1175 61
Parallel Plays Hot Zone 41.3%
1047 59
Hot Potato Heist 40.9%
979 58
Triple Dribble Brawl Ball 40.0%
1244 62
Safe Zone Heist 38.5%
954 58
Pit Stop Heist 37.0%
906 57
Safe(r) Zone Heist 36.8%
907 57

Who beats Pearl and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ffff123 Legendary 41 39.4% 65.9%
2 LegendBeast Legendary 32 39.3% 71.9%
3 ʜᴏꜱᴛᴇᴅ♡ Legendary 120 39.3% 50.8%
4 IsoKHS Legendary 29 38.7% 72.4%
5 りーかす/Lecas Legendary 50 38.7% 60.0%