My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Pearl

Damage Dealer Epic Ranked · Bronze
22.1%Win rate across all maps
4,742Games
82Trust Score
93. of 105Rank by score
+13.7Skill bonus

Best map: Undermine with 33.0% from 185 games.

Wins early — in Gem Grab 3.1 points better in short rounds than in long ones (53.9% against 50.8%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win rate 12.PopularityBreadthCounter safetyStar rate
Win rate 12.22.1 %
Popularity 69.0.85 %
Breadth 60.20% of maps
Counter safety 73.31.2 %
Star rate 78.27.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 78th means “better than 78% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 4 earlier days are left out — below 236 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 18.6% from 591 appearances08/21 — 27.1% from 431 appearances08/22 — 27.7% from 716 appearances08/23 — 28.7% from 731 appearances08/24 — 18.5% from 1,110 appearances08/25 — 17.7% from 1,161 appearances
18.6%08/20 17.7%08/25

Pick rate

08/20 — 0.6% from 591 appearances08/21 — 0.8% from 431 appearances08/22 — 0.9% from 716 appearances08/23 — 0.9% from 731 appearances08/24 — 1.0% from 1,110 appearances08/25 — 0.9% from 1,161 appearances
0.6%08/20 0.9%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +13.7 — rewards skill: from Bronze to Masters the win rate climbs by 13.7 points (regression 44.2% to 57.9%). The higher the tier, the better he does.

Bronze — 22.1% from 4,750 gamesSilver — 33.9% from 4,127 gamesGold — 50.5% from 43,643 gamesDiamond — 55.5% from 65,516 gamesMythic — 53.6% from 370,428 gamesLegendary — 54.5% from 235,359 gamesMasters — 53.2% from 7,899 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Undermine Gem Grab 33.0%
185 33
Gem Fort Gem Grab 31.2%
138 29
Triple Dribble Brawl Ball 31.7%
183 33
Spiraling Out Brawl Ball 30.0%
170 32
Hard Rock Mine Gem Grab 30.1%
176 33
Rustic Arcade Gem Grab 28.9%
166 32
Pinball Dreams Brawl Ball 26.5%
151 30
Double Swoosh Gem Grab 26.9%
175 32
Hideout Bounty 25.8%
190 34
Center Stage Brawl Ball 24.6%
167 32
Dry Season Bounty 25.4%
185 33
Safe Zone Heist 23.1%
156 31
Layer Cake Bounty 21.3%
169 32
Out in the Open Knockout 20.4%
157 31
Sneaky Fields Brawl Ball 20.8%
173 32
Kaboom Canyon Heist 19.6%
163 31
Bridge Too Far Heist 18.6%
156 31
Hot Potato Heist 19.8%
177 33
Dueling Beetles Hot Zone 18.9%
180 33
Parallel Plays Hot Zone 17.6%
165 32
Flaring Phoenix Knockout 18.7%
182 33
Ring of Fire Hot Zone 15.9%
157 31
Shooting Star Bounty 17.5%
177 33
New Horizons Knockout 16.7%
168 32
Pit Stop Heist 12.8%
133 28
Safe(r) Zone Heist 15.9%
176 33
Belle's Rock Knockout 13.1%
168 32
Open Business Hot Zone 11.7%
196 34

Who beats Pearl and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ffff123 Legendary 41 39.6% 65.9%
2 LegendBeast Legendary 32 39.5% 71.9%
3 trust my bea Legendary 35 39.3% 68.6%
4 IsoKHS Legendary 29 38.9% 72.4%
5 りーかす/Lecas Legendary 50 38.9% 60.0%