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EN

Pearl

Damage Dealer Epic Ranked · Diamond
56.1%Win rate across all maps
53,066Games
100Trust Score
4. of 105Rank by score
+13.8Skill bonus

Best map: Out in the Open with 65.3% from 5,027 games.

Wins early — in Gem Grab 3.1 points better in short rounds than in long ones (53.9% against 50.8%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 54.BreadthCounter safetyStar rate
Win rate 95.56.1 %
Popularity 54.0.66 %
Breadth 90.50% of maps
Counter safety 77.36.4 %
Star rate 77.27.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 11 earlier days are left out — below 291 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/04 — 54.7% from 351 appearances08/05 — 52.1% from 1,371 appearances08/06 — 55.7% from 1,013 appearances08/11 — 53.9% from 321 appearances08/12 — 51.7% from 727 appearances08/13 — 50.8% from 1,082 appearances08/14 — 55.1% from 1,287 appearances08/15 — 51.7% from 1,289 appearances08/16 — 53.7% from 1,410 appearances08/17 — 54.4% from 1,618 appearances08/18 — 52.0% from 1,388 appearances08/19 — 56.5% from 462 appearances08/20 — 55.7% from 10,740 appearances08/21 — 56.9% from 13,992 appearances08/22 — 55.8% from 9,012 appearances08/23 — 56.1% from 6,311 appearances08/24 — 55.4% from 7,443 appearances08/25 — 55.6% from 5,312 appearances
54.7%08/04 55.6%08/25

Pick rate

08/04 — 0.2% from 351 appearances08/05 — 0.3% from 1,371 appearances08/06 — 0.2% from 1,013 appearances08/11 — 0.3% from 321 appearances08/12 — 0.3% from 727 appearances08/13 — 0.3% from 1,082 appearances08/14 — 0.3% from 1,287 appearances08/15 — 0.3% from 1,289 appearances08/16 — 0.3% from 1,410 appearances08/17 — 0.3% from 1,618 appearances08/18 — 0.3% from 1,388 appearances08/19 — 0.4% from 462 appearances08/20 — 0.9% from 10,740 appearances08/21 — 0.7% from 13,992 appearances08/22 — 0.6% from 9,012 appearances08/23 — 0.6% from 6,311 appearances08/24 — 0.6% from 7,443 appearances08/25 — 0.5% from 5,312 appearances
0.2%08/04 0.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +13.8 — rewards skill: from Bronze to Masters the win rate climbs by 13.8 points (regression 44.1% to 57.9%). The higher the tier, the better he does.

Bronze — 21.9% from 4,821 gamesSilver — 34.1% from 4,156 gamesGold — 50.6% from 44,010 gamesDiamond — 55.5% from 65,753 gamesMythic — 53.6% from 370,928 gamesLegendary — 54.5% from 235,739 gamesMasters — 53.2% from 7,904 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 4 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Out in the Open Knockout 65.3%
5027 83
Flaring Phoenix Knockout 63.2%
3460 77
New Horizons Knockout 61.8%
2657 73
Hideout Bounty 61.0%
2109 70
Belle's Rock Knockout 60.2%
1771 67
Shooting Star Bounty 58.7%
1574 65
Layer Cake Bounty 58.4%
1856 68
Dry Season Bounty 57.7%
2258 71
Rustic Arcade Gem Grab 56.7%
2888 74
Undermine Gem Grab 55.7%
3185 76
Double Swoosh Gem Grab 55.1%
3313 76
Gem Fort Gem Grab 54.5%
2582 73
Deathcap Trap Gem Grab+Mythicprev. season 52.6%
15113 99
Hard Rock Mine Gem Grab 53.8%
2365 71
Crystal Arcade Gem Grab+Mythicprev. season 52.1%
14904 99
Center Stage Brawl Ball 52.8%
1973 69
Ring of Fire Hot Zone 52.3%
1753 67
Kaboom Canyon Heist 53.1%
965 58
Pinball Dreams Brawl Ball 51.4%
1781 67
Dueling Beetles Hot Zone 51.3%
1259 62
Spiraling Out Brawl Ball 50.3%
1770 67
Safe Zone Heist 51.5%
651 52
Sneaky Fields Brawl Ball 49.2%
1420 64
Bridge Too Far Heist 49.6%
836 56
Hot Potato Heist 49.7%
704 53
Triple Dribble Brawl Ball 49.0%
1143 61
Parallel Plays Hot Zone 48.6%
786 55
Pinhole Punt Brawl Ball+Mythic + Gold 51.4%
173 32
Open Business Hot Zone 46.6%
1578 65
Pit Stop Heist 46.8%
635 52
Safe(r) Zone Heist 46.2%
706 53
Beach Ball Brawl Ball+Mythic + Gold 47.5%
118 27

Who beats Pearl and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ffff123 Legendary 41 39.5% 65.9%
2 LegendBeast Legendary 32 39.4% 71.9%
3 IsoKHS Legendary 29 38.8% 72.4%
4 りーかす/Lecas Legendary 50 38.8% 60.0%
5 S’🌪️ Legendary 67 38.6% 55.2%