My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Pearl

Damage Dealer Epic Ranked · Gold
50.8%Win rate across all maps
43,424Games
100Trust Score
34. of 105Rank by score
+13.8Skill bonus

Best map: Out in the Open with 62.9% from 2,955 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 38.BreadthCounter safetyStar rate
Win rate 68.50.8 %
Popularity 38.0.34 %
Breadth 78.33% of maps
Counter safety 69.29.9 %
Star rate 77.27.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 78th means “better than 78% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 21 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 35.9% from 103 appearances08/05 — 41.2% from 255 appearances08/06 — 43.2% from 183 appearances08/20 — 44.4% from 10,783 appearances08/21 — 47.2% from 9,728 appearances08/22 — 56.0% from 5,139 appearances08/23 — 56.1% from 4,521 appearances08/24 — 54.7% from 7,068 appearances08/25 — 54.8% from 5,776 appearances08/26 — 55.0% from 409 appearances
35.9%08/04 55.0%08/26

Pick rate

08/04 — 0.2% from 103 appearances08/05 — 0.2% from 255 appearances08/06 — 0.2% from 183 appearances08/20 — 0.4% from 10,783 appearances08/21 — 0.4% from 9,728 appearances08/22 — 0.3% from 5,139 appearances08/23 — 0.3% from 4,521 appearances08/24 — 0.3% from 7,068 appearances08/25 — 0.3% from 5,776 appearances08/26 — 0.3% from 409 appearances
0.2%08/04 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +13.8 — rewards skill: from Bronze to Masters the win rate climbs by 13.8 points (regression 44.1% to 57.9%). The higher the tier, the better he does.

Bronze — 21.9% from 4,849 gamesSilver — 34.2% from 4,178 gamesGold — 50.6% from 44,125 gamesDiamond — 55.5% from 65,862 gamesMythic — 53.6% from 371,105 gamesLegendary — 54.5% from 235,830 gamesMasters — 53.2% from 7,908 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Out in the Open Knockout 62.9%
2955 75
Flaring Phoenix Knockout 61.0%
2367 71
New Horizons Knockout 58.8%
1961 69
Dry Season Bounty 56.3%
1779 67
Gem Fort Gem Grab 55.0%
1986 69
Hideout Bounty 55.3%
1654 66
Rustic Arcade Gem Grab 54.8%
2092 70
Deathcap Trap Gem Grab+Diamond + Mythicprev. season 52.5%
15144 99
Undermine Gem Grab 53.9%
2233 71
Crystal Arcade Gem Grab+Diamond + Mythicprev. season 52.0%
14928 99
Shooting Star Bounty 53.2%
1465 64
Hard Rock Mine Gem Grab 52.5%
1937 68
Belle's Rock Knockout 52.5%
1537 65
Double Swoosh Gem Grab 52.0%
2161 70
Layer Cake Bounty 51.3%
1563 65
Spiraling Out Brawl Ball 48.8%
1448 64
Center Stage Brawl Ball 48.1%
1544 65
Pinhole Punt Brawl Ball+Diamond + Mythic 52.0%
179 33
Pinball Dreams Brawl Ball 46.8%
1525 65
Ring of Fire Hot Zone 45.5%
1446 64
Open Business Hot Zone 45.3%
1361 63
Beach Ball Brawl Ball+Diamond + Mythic 46.3%
134 28
Sneaky Fields Brawl Ball 43.9%
1248 62
Kaboom Canyon Heist 43.8%
941 58
Bridge Too Far Heist 43.6%
1000 59
Dueling Beetles Hot Zone 42.6%
1162 61
Parallel Plays Hot Zone 41.2%
1033 59
Hot Potato Heist 41.0%
976 58
Triple Dribble Brawl Ball 39.9%
1226 62
Safe Zone Heist 38.5%
954 58
Pit Stop Heist 36.9%
903 57
Safe(r) Zone Heist 36.6%
901 57

Who beats Pearl and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ffff123 Legendary 41 39.5% 65.9%
2 LegendBeast Legendary 32 39.4% 71.9%
3 IsoKHS Legendary 29 38.8% 72.4%
4 りーかす/Lecas Legendary 50 38.8% 60.0%
5 S’🌪️ Legendary 67 38.6% 55.2%