My roster

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EN

Pearl

Damage Dealer Epic Ranked · Legendary
52.8%Win rate across all maps
23,470Games
100Trust Score
25. of 105Rank by score
+14.0Skill bonus

Best map: Deathcap Trap with 54.0% from 9,606 games.

Wins early — in Gem Grab 2.9 points better in short rounds than in long ones (53.9% against 51.0%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win rate 66.PopularityBreadthCounter safetyStar rate
Win rate 66.52.8 %
Popularity 79.1.88 %
Breadth 79.23% of maps
Counter safety 72.31.1 %
Star rate 77.27.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 79th means “better than 79% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 23 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 1.9% and has not shifted measurably of late.

Win rate

08/03 — 56.5% from 1,142 appearances08/04 — 55.2% from 6,499 appearances08/05 — 54.7% from 16,672 appearances08/06 — 54.4% from 9,861 appearances08/07 — 55.0% from 5,178 appearances08/08 — 54.3% from 6,320 appearances08/09 — 53.9% from 7,550 appearances08/10 — 55.1% from 21,128 appearances08/11 — 54.2% from 38,311 appearances08/12 — 54.5% from 28,162 appearances08/13 — 55.1% from 16,480 appearances08/14 — 55.3% from 12,003 appearances08/15 — 54.8% from 9,552 appearances08/16 — 55.0% from 10,538 appearances08/17 — 54.5% from 9,363 appearances08/18 — 55.5% from 10,085 appearances08/19 — 53.6% from 3,678 appearances08/21 — 53.4% from 1,855 appearances08/22 — 54.1% from 3,002 appearances08/23 — 54.2% from 4,088 appearances08/24 — 51.6% from 6,503 appearances08/25 — 52.3% from 6,941 appearances08/26 — 51.9% from 948 appearances
56.5%08/03 51.9%08/26

Pick rate

08/03 — 0.7% from 1,142 appearances08/04 — 0.8% from 6,499 appearances08/05 — 1.0% from 16,672 appearances08/06 — 1.1% from 9,861 appearances08/07 — 1.2% from 5,178 appearances08/08 — 1.3% from 6,320 appearances08/09 — 1.3% from 7,550 appearances08/10 — 1.4% from 21,128 appearances08/11 — 1.3% from 38,311 appearances08/12 — 1.4% from 28,162 appearances08/13 — 1.4% from 16,480 appearances08/14 — 1.4% from 12,003 appearances08/15 — 1.4% from 9,552 appearances08/16 — 1.5% from 10,538 appearances08/17 — 1.6% from 9,363 appearances08/18 — 1.6% from 10,085 appearances08/19 — 1.8% from 3,678 appearances08/21 — 1.8% from 1,855 appearances08/22 — 1.9% from 3,002 appearances08/23 — 1.9% from 4,088 appearances08/24 — 1.9% from 6,503 appearances08/25 — 1.9% from 6,941 appearances08/26 — 2.0% from 948 appearances
0.7%08/03 2.0%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.0 — rewards skill: from Bronze to Masters the win rate climbs by 14.0 points (regression 43.9% to 58.0%). The higher the tier, the better he does.

Bronze — 21.6% from 5,033 gamesSilver — 34.2% from 4,281 gamesGold — 50.7% from 45,009 gamesDiamond — 55.5% from 66,491 gamesMythic — 53.6% from 372,285 gamesLegendary — 54.5% from 236,535 gamesMasters — 53.2% from 7,915 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 5 of 32 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Deathcap Trap Gem Grabprev. season 54.0%
9606 92
Out in the Open Knockout 54.5%
3720 78
Dry Season Bounty 55.3%
1686 66
New Horizons Knockout 55.1%
1704 66
Crystal Arcade Gem Grabprev. season 52.9%
9266 92
Flaring Phoenix Knockout 54.0%
2296 71
Belle's Rock Knockout 54.3%
1277 62
Layer Cake Bounty 54.6%
1052 59
Double Swoosh Gem Grab 53.5%
1511 65
Undermine Gem Grab 53.4%
972 58
Gem Fort Gem Grab 53.8%
786 55
Kaboom Canyon Heistprev. season 51.5%
2725 74
Center Stage Brawl Ballprev. season 50.7%
6587 87
Bridge Too Far Heistprev. season 51.0%
2365 71
Parallel Plays Hot Zoneprev. season 51.1%
2287 71
Shooting Star Bounty 51.8%
1279 62
Hard Rock Mine Gem Grab 52.6%
656 52
Hideout Bounty 50.7%
2156 70
Rustic Arcade Gem Grab 51.2%
1341 63
Ring of Fire Hot Zoneprev. season 49.6%
5967 85
Spiraling Out Brawl Ball+Mythic 50.2%
2276 71
Pinball Dreams Brawl Ballprev. season 48.7%
5317 84
Open Business Hot Zoneprev. season 48.1%
4535 81
Safe Zone Heistprev. season 48.5%
1596 66
Hot Potato Heistprev. season 48.2%
1520 65
Dueling Beetles Hot Zoneprev. season 47.4%
3857 79
Sneaky Fields Brawl Ballprev. season 47.2%
4364 81
Triple Dribble Brawl Ballprev. season 46.5%
3200 76
Safe(r) Zone Heist+Mythic 47.8%
525 49
Beach Ball Brawl Ball+Mythic 46.9%
143 29
Pinhole Punt Brawl Ball+Mythic + Masters 46.1%
228 36
Pit Stop Heist+Mythic 42.4%
417 45

Who beats Pearl and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 IsoKHS Legendary 31 39.6% 74.2%
2 ffff123 Legendary 41 39.3% 65.9%
3 ʜᴏꜱᴛᴇᴅ♡ Legendary 120 39.3% 50.8%
4 LegendBeast Legendary 32 39.2% 71.9%
5 りーかす/Lecas Legendary 50 38.6% 60.0%