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Penny

Artillery Super Rare Ranked · Diamond
51.2%Win rate across all maps
98,026Games
100Trust Score
39. of 105Rank by score

Best map: Safe(r) Zone with 55.2% from 12,183 games.

Wins late — in Knockout 9.4 points better in long rounds than in short ones (54.7% against 45.2%, split at 100 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 60.PopularityBreadthCounter safetyStar rate
Win rate 60.51.2 %
Popularity 73.1.18 %
Breadth 68.27% of maps
Counter safety 64.33.1 %
Star rate 80.28.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/04 — 53.5% from 1,649 appearances08/05 — 54.1% from 4,844 appearances08/06 — 53.8% from 3,886 appearances08/11 — 48.9% from 946 appearances08/12 — 48.9% from 2,646 appearances08/13 — 49.4% from 4,152 appearances08/14 — 50.3% from 4,575 appearances08/15 — 51.5% from 4,834 appearances08/16 — 50.4% from 5,535 appearances08/17 — 50.6% from 6,191 appearances08/18 — 51.2% from 5,433 appearances08/19 — 49.7% from 1,492 appearances08/20 — 50.2% from 14,273 appearances08/21 — 51.1% from 23,258 appearances08/22 — 51.1% from 16,195 appearances08/23 — 50.9% from 12,937 appearances08/24 — 51.7% from 17,055 appearances08/25 — 52.0% from 12,405 appearances08/26 — 53.2% from 1,903 appearances
53.5%08/04 53.2%08/26

Pick rate

08/04 — 0.9% from 1,649 appearances08/05 — 0.9% from 4,844 appearances08/06 — 0.7% from 3,886 appearances08/11 — 1.0% from 946 appearances08/12 — 1.1% from 2,646 appearances08/13 — 1.1% from 4,152 appearances08/14 — 1.1% from 4,575 appearances08/15 — 1.1% from 4,834 appearances08/16 — 1.2% from 5,535 appearances08/17 — 1.2% from 6,191 appearances08/18 — 1.1% from 5,433 appearances08/19 — 1.2% from 1,492 appearances08/20 — 1.2% from 14,273 appearances08/21 — 1.1% from 23,258 appearances08/22 — 1.2% from 16,195 appearances08/23 — 1.2% from 12,937 appearances08/24 — 1.3% from 17,055 appearances08/25 — 1.2% from 12,405 appearances08/26 — 0.8% from 1,903 appearances
0.9%08/04 0.8%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −0.8 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 39.5% from 5,222 gamesSilver — 44.0% from 12,219 gamesGold — 51.5% from 150,637 gamesDiamond — 51.2% from 145,455 gamesMythic — 49.8% from 691,734 gamesLegendary — 50.0% from 187,931 gamesMasters — 50.8% from 4,857 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 4 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Safe(r) Zone Heist 55.2%
12183 96
Layer Cake Bounty 55.5%
4701 82
Safe Zone Heist 54.8%
12512 96
Dry Season Bounty 54.4%
2761 74
Deathcap Trap Gem Grabprev. season 54.8%
1464 64
Dueling Beetles Hot Zone 52.0%
10635 94
Ring of Fire Hot Zone 51.4%
10671 94
Flaring Phoenix Knockout 52.5%
1677 66
Rustic Arcade Gem Grab 52.3%
1647 66
Hideout Bounty 52.2%
1698 66
Belle's Rock Knockout 52.3%
1292 62
Undermine Gem Grab 52.5%
1106 60
Shooting Star Bounty 51.9%
1604 66
Open Business Hot Zone 50.4%
6538 87
Hard Rock Mine Gem Grab 51.1%
1378 63
Crystal Arcade Gem Grabprev. season 49.9%
1165 61
Out in the Open Knockout 50.0%
784 55
Gem Fort Gem Grab 49.6%
798 55
Hot Potato Heist 46.9%
6262 86
New Horizons Knockout 48.3%
811 55
Kaboom Canyon Heist 46.6%
5900 85
Spiraling Out Brawl Ball+Mythic 48.2%
599 51
Pit Stop Heist 45.9%
6552 87
Double Swoosh Gem Grab 47.0%
842 56
Pinhole Punt Brawl Ball+Mythic + Gold 53.0%
66 18
Pinball Dreams Brawl Ball 46.2%
650 52
Bridge Too Far Heist 44.6%
2819 74
Sneaky Fields Brawl Ball+Mythicprev. season 43.4%
3128 76
Center Stage Brawl Ball 44.1%
356 43
Beach Ball Brawl Ball+Mythic + Gold 43.7%
71 19
Triple Dribble Brawl Ball 43.3%
319 41
Parallel Plays Hot Zone 39.8%
887 57

Who beats Penny and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Penny, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝙑𝙂𝙩𝙤✗ Legendary 33 38.7% 69.7%
2 YoutubeタフグミK Mythic 38 37.8% 63.2%
3 dedek🥺 Legendary 24 36.8% 70.8%
4 六個月 Mythic 25 35.5% 64.0%
5 𝓗𝓾𝓰𝓸🪽 Masters 26 35.2% 61.5%