For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Choral Chambers. 08/17 to 09/01, 4 days. 1 earlier day is left out — below 212 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/17 and 09/01.
Direct duels in Bounty: how Pierce does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Choral Chambers. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Pierce runs in 5 circles — whoever Pierce beats beats someone who in turn beats Pierce. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
63.6%
6,605 games
Brock
54.3%
33,966 games
Tick
54.7%
9,659 games
Grom
54.7%
3,400 games
Sprout
54.2%
2,902 games
Mortis
52.8%
19,876 games
Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 0d7z | Masters | 152 | 53.8% | 69.7% |
| 2 | jealous. | Masters | 125 | 53.5% | 72.0% |
| 3 | SCC|Ksenoxyヤ | Masters | 117 | 50.8% | 68.4% |
| 4 | 我愛你Bubbles | Masters | 238 | 50.7% | 60.9% |
| 5 | Sneezy🤍倖存者-🍹 | Masters | 77 | 50.6% | 75.3% |