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EN

Pierce

Legendary Trophies Heist
58.5%Win rate in Heist
10,307Games
93Trust Score
13. of 106Rank in Heist

Best map: CYBERBOSS BROCK with 71.0% from 85,179 games.

Profile

Win ratePopularityBreadthCounter safetyStar rate 31.
Win rate 88.58.5 %
Popularity 49.0.46 %
Breadth 94.53% of maps
Counter safety 64.35.6 %
Star rate 31.6.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 16 days. 9 earlier days are left out — below 86 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Win rate

08/03 — 53.8% from 93 appearances08/05 — 55.7% from 307 appearances08/10 — 58.2% from 194 appearances08/11 — 60.2% from 543 appearances08/12 — 53.2% from 231 appearances08/13 — 56.2% from 639 appearances08/14 — 58.5% from 241 appearances08/15 — 58.3% from 875 appearances08/16 — 54.7% from 214 appearances08/17 — 57.2% from 621 appearances08/18 — 55.7% from 149 appearances08/19 — 57.4% from 2,326 appearances08/20 — 57.7% from 1,502 appearances08/21 — 57.3% from 784 appearances08/23 — 63.1% from 547 appearances08/25 — 67.7% from 682 appearances
53.8%08/03 67.7%08/25

Pick rate

08/03 — 0.4% from 93 appearances08/05 — 0.3% from 307 appearances08/10 — 0.6% from 194 appearances08/11 — 0.6% from 543 appearances08/12 — 0.4% from 231 appearances08/13 — 0.4% from 639 appearances08/14 — 0.4% from 241 appearances08/15 — 0.5% from 875 appearances08/16 — 0.3% from 214 appearances08/17 — 0.4% from 621 appearances08/18 — 0.3% from 149 appearances08/19 — 0.5% from 2,326 appearances08/20 — 0.6% from 1,502 appearances08/21 — 0.5% from 784 appearances08/23 — 0.5% from 547 appearances08/25 — 0.4% from 682 appearances
0.4%08/03 0.4%08/25

On which maps

Heist

Where this brawler works. Filtered to Heist: 9 of 160 maps.

MapWin rateGamesTrust
Hot Tubs Heist 61.4%
1312 63
Jedna Heist 60.9%
1611 66
Quintillion Heist 56.8%
4980 83
Hot Potato Heist 58.5%
1234 62
Photic Doom Heist 60.3%
448 47
Eating Good! Heist 58.6%
664 52
Safe Zone Heist 51.7%
29 6
Bridge Too Far Heist 53.8%
13 0
Kaboom Canyon Heist 43.8%
16 0

Against whom

Direct duels in Heist: how Pierce does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 35.3% against Ash in Hot Zone — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Pierce runs in 1 circle — whoever Pierce beats beats someone who in turn beats Pierce. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Nori 58.5% 11,646 games Chuck 56.5% 7,476 games Mico 54.9% 8,132 games Carl 51.8% 5,228 games 8-Bit 51.5% 8,557 games Edgar 51.2% 12,472 games

Who plays him best soon

Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 我愛你Bubbles Legendary 96 45.9% 65.6%
2 NGK|wato Legendary 39 43.9% 82.1%
3 КОРОЛЬ ДРИФТА Legendary 32 40.7% 78.1%
4 игорь квадробер Masters 39 39.8% 69.2%
5 Tz8 Legendary 49 39.5% 63.3%