For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
Only Triple Dribble. 08/07 to 08/22, 5 days. 3 earlier days are left out — below 275 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/07 and 08/22.
Direct duels in Brawl Ball: how Pierce does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bibi
51.5%
1,700 games
Shade
52.9%
751 games
Ash
52.7%
792 games
Damian
52.4%
599 games
Jacky
57.9%
133 games
Stu
49.0%
3,571 games
Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 我愛你Bubbles | Legendary | 156 | 48.9% | 63.5% |
| 2 | Retired tier>B. | Masters | 69 | 44.7% | 68.1% |
| 3 | NGK|wato | Legendary | 39 | 44.4% | 82.1% |
| 4 | CM|FLY🖤 | Masters | 64 | 42.9% | 65.6% |
| 5 | Sneezy🤍倖存者-🍹 | Masters | 41 | 42.8% | 75.6% |