Best map: Dry Season with 48.3% from 6,891 games.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/04 to 08/25, 18 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 2.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.6 points across the whole range). He plays the same at the bottom as at the top.
Brawl Ball▾
Where this brawler works (ranked, Mythic). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinball Dreams ![]() |
47.0% | 2103 | 70 | ||
Sneaky Fields ![]() |
48.0% | 598 | 51 | ||
Spiraling Out ![]() |
46.7% | 1977 | 69 | ||
Triple Dribble ![]() |
47.5% | 400 | 45 | ||
Pinhole Punt +Legendary + Diamond |
46.8% | 376 | 44 | ||
Center Stage ![]() |
45.3% | 799 | 55 | ||
Beach Ball +Legendary + Diamond |
42.3% | 175 | 32 |
Direct duels in Brawl Ball: how Pierce does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.9% against Ash in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Ash
56.0%
518 games
Bibi
52.0%
1,190 games
Shade
53.1%
495 games
Jacky
62.0%
79 games
Stu
49.2%
2,226 games
Frank
50.3%
874 games
Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 我愛你Bubbles | Legendary | 93 | 47.1% | 67.7% |
| 2 | NGK|wato | Legendary | 39 | 44.2% | 82.1% |
| 3 | игорь квадробер | Masters | 39 | 40.2% | 69.2% |
| 4 | Tz8 | Legendary | 49 | 39.8% | 63.3% |
| 5 | WhyAquaNyD | Legendary | 36 | 39.6% | 69.4% |