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EN

Pierce

Legendary Ranked · Legendary
49.3%Win rate across all maps
40,645Games
100Trust Score
71. of 105Rank by score
−2.4Skill bonus

Best map: Dry Season with 52.4% from 2,548 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 19.49.3 %
Popularity 94.3.44 %
Breadth 0.0% of maps
Counter safety 89.34.1 %
Star rate 42.20.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/01 to 08/26, 25 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/01 and 08/26.

Steadily picked — the pick rate sits at 3.5% and has not shifted measurably of late.

Win rate

08/01 — 49.3% from 538 appearances08/02 — 44.9% from 1,427 appearances08/03 — 46.7% from 5,377 appearances08/04 — 47.3% from 26,196 appearances08/05 — 47.1% from 57,355 appearances08/06 — 46.6% from 29,301 appearances08/07 — 47.6% from 13,912 appearances08/08 — 46.6% from 15,841 appearances08/09 — 46.5% from 18,929 appearances08/10 — 46.7% from 48,343 appearances08/11 — 46.8% from 89,352 appearances08/12 — 47.0% from 62,024 appearances08/13 — 46.9% from 34,895 appearances08/14 — 47.1% from 24,824 appearances08/15 — 48.0% from 19,562 appearances08/16 — 47.0% from 21,127 appearances08/17 — 47.1% from 17,053 appearances08/18 — 46.7% from 17,963 appearances08/19 — 46.5% from 5,786 appearances08/21 — 52.6% from 3,583 appearances08/22 — 50.1% from 5,562 appearances08/23 — 49.9% from 7,942 appearances08/24 — 49.0% from 11,784 appearances08/25 — 47.9% from 11,122 appearances08/26 — 45.3% from 444 appearances
49.3%08/01 45.3%08/26

Pick rate

08/01 — 3.6% from 538 appearances08/02 — 3.3% from 1,427 appearances08/03 — 3.5% from 5,377 appearances08/04 — 3.4% from 26,196 appearances08/05 — 3.3% from 57,355 appearances08/06 — 3.2% from 29,301 appearances08/07 — 3.3% from 13,912 appearances08/08 — 3.3% from 15,841 appearances08/09 — 3.3% from 18,929 appearances08/10 — 3.1% from 48,343 appearances08/11 — 3.1% from 89,352 appearances08/12 — 3.0% from 62,024 appearances08/13 — 2.9% from 34,895 appearances08/14 — 2.9% from 24,824 appearances08/15 — 2.9% from 19,562 appearances08/16 — 2.9% from 21,127 appearances08/17 — 2.9% from 17,053 appearances08/18 — 2.9% from 17,963 appearances08/19 — 2.8% from 5,786 appearances08/21 — 3.4% from 3,583 appearances08/22 — 3.6% from 5,562 appearances08/23 — 3.6% from 7,942 appearances08/24 — 3.4% from 11,784 appearances08/25 — 3.4% from 11,122 appearances08/26 — 3.2% from 444 appearances
3.6%08/01 3.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.4 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.4 points (regression 47.8% to 45.4%). Higher up he gets outplayed.

Bronze — 67.6% from 482 gamesSilver — 55.5% from 7,421 gamesGold — 49.0% from 132,602 gamesDiamond — 47.0% from 188,638 gamesMythic — 45.1% from 1,085,905 gamesLegendary — 47.1% from 550,922 gamesMasters — 48.7% from 16,526 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 3 of 32 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Dry Season Bounty 52.4%
2548 73
Safe(r) Zone Heist 51.7%
2664 73
Hideout Bounty 50.8%
2622 73
Belle's Rock Knockout 50.9%
1749 67
New Horizons Knockout 50.7%
1961 69
Layer Cake Bounty 51.2%
1288 62
Safe Zone Heist 50.3%
2583 73
Pinball Dreams Brawl Ball 51.2%
991 58
Out in the Open Knockout 49.7%
2676 73
Shooting Star Bounty 49.5%
2221 70
Kaboom Canyon Heist 48.6%
2766 74
Dueling Beetles Hot Zone 48.7%
1351 63
Bridge Too Far Heist 48.0%
2602 73
Sneaky Fields Brawl Ballprev. season 47.6%
3615 78
Open Business Hot Zone 48.7%
1083 60
Flaring Phoenix Knockout 47.7%
1748 67
Rustic Arcade Gem Grab 47.2%
2394 72
Ring of Fire Hot Zone 47.0%
2452 72
Deathcap Trap Gem Grabprev. season 46.0%
14479 99
Crystal Arcade Gem Grabprev. season 45.5%
11872 96
Hard Rock Mine Gem Grab 47.5%
754 54
Gem Fort Gem Grab 48.3%
431 46
Spiraling Out Brawl Ball 46.7%
943 58
Hot Potato Heist 45.6%
666 52
Triple Dribble Brawl Ballprev. season 44.4%
2484 72
Pinhole Punt Brawl Ball+Mythic + Masters 45.6%
263 39
Parallel Plays Hot Zoneprev. season 44.5%
1199 61
Undermine Gem Grab 44.6%
708 53
Pit Stop Heist+Mythic + Masters 43.0%
495 48
Beach Ball Brawl Ball+Mythic + Masters 42.4%
125 27
Center Stage Brawl Ballprev. season 40.5%
5115 83
Double Swoosh Gem Grabprev. season 40.4%
3334 77

Who beats Pierce and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 我愛你Bubbles Legendary 90 47.4% 68.9%
2 NGK|wato Legendary 39 44.4% 82.1%
3 игорь квадробер Masters 39 40.3% 69.2%
4 Tz8 Legendary 49 39.9% 63.3%
5 WhyAquaNyD Legendary 36 39.7% 69.4%