Best map: Shooting Star with 84.0% from 25 games.
Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.
Heist▾
Where this brawler works (ranked, Bronze). Filtered to Heist: 6 of 27 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far ![]() |
81.8% | 22 | 1 | ||
Kaboom Canyon ![]() |
92.3% | 13 | 0 | ||
Safe Zone ![]() |
75.0% | 16 | 0 | ||
Pit Stop ![]() |
58.8% | 17 | 0 | ||
Hot Potato ![]() |
52.9% | 17 | 0 | ||
Safe(r) Zone ![]() |
40.9% | 22 | 1 |
Direct duels in Heist: how Pierce does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 35.1% against Ash in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Pierce runs in 1 circle — whoever Pierce beats beats someone who in turn beats Pierce. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
58.8%
10,761 games
Chuck
56.8%
7,069 games
Mico
54.8%
7,693 games
8-Bit
51.4%
8,141 games
Carl
51.7%
4,909 games
Edgar
51.0%
11,744 games
Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 我愛你Bubbles | Legendary | 90 | 47.4% | 68.9% |
| 2 | NGK|wato | Legendary | 39 | 44.3% | 82.1% |
| 3 | игорь квадробер | Masters | 39 | 40.2% | 69.2% |
| 4 | Tz8 | Legendary | 49 | 39.9% | 63.3% |
| 5 | WhyAquaNyD | Legendary | 36 | 39.7% | 69.4% |