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Pierce

Legendary Ranked · Legendary Heist
49.5%Win rate in Heist
11,802Games
95Trust Score
36. of 105Rank in Heist

Best map: Dry Season with 52.1% from 2,709 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 59.49.5 %
Popularity 94.3.27 %
Breadth 0.0% of maps
Counter safety 64.35.5 %
Star rate 31.6.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 22 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 3.5% and has not shifted measurably of late.

Win rate

08/03 — 48.3% from 1,039 appearances08/04 — 47.1% from 4,820 appearances08/05 — 47.5% from 10,492 appearances08/06 — 45.9% from 5,646 appearances08/07 — 46.8% from 2,564 appearances08/08 — 46.7% from 3,093 appearances08/09 — 47.4% from 3,470 appearances08/10 — 46.2% from 8,751 appearances08/11 — 46.5% from 16,953 appearances08/12 — 47.5% from 12,002 appearances08/13 — 47.3% from 6,511 appearances08/14 — 46.3% from 4,811 appearances08/15 — 48.3% from 3,775 appearances08/16 — 46.3% from 4,000 appearances08/17 — 47.1% from 3,255 appearances08/18 — 47.4% from 3,549 appearances08/19 — 45.6% from 1,109 appearances08/21 — 53.5% from 1,094 appearances08/22 — 49.1% from 1,667 appearances08/23 — 49.6% from 2,432 appearances08/24 — 50.1% from 3,451 appearances08/25 — 46.9% from 2,906 appearances
48.3%08/03 46.9%08/25

Pick rate

08/03 — 4.7% from 1,039 appearances08/04 — 4.5% from 4,820 appearances08/05 — 4.3% from 10,492 appearances08/06 — 4.3% from 5,646 appearances08/07 — 4.3% from 2,564 appearances08/08 — 4.5% from 3,093 appearances08/09 — 4.2% from 3,470 appearances08/10 — 4.0% from 8,751 appearances08/11 — 4.1% from 16,953 appearances08/12 — 4.0% from 12,002 appearances08/13 — 3.8% from 6,511 appearances08/14 — 3.9% from 4,811 appearances08/15 — 3.8% from 3,775 appearances08/16 — 3.9% from 4,000 appearances08/17 — 3.8% from 3,255 appearances08/18 — 4.1% from 3,549 appearances08/19 — 3.9% from 1,109 appearances08/21 — 4.9% from 1,094 appearances08/22 — 5.1% from 1,667 appearances08/23 — 5.3% from 2,432 appearances08/24 — 4.6% from 3,451 appearances08/25 — 4.6% from 2,906 appearances
4.7%08/03 4.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.5 points across the whole range). He plays the same at the bottom as at the top.

Silver — 51.8% from 1,308 gamesGold — 48.0% from 24,480 gamesDiamond — 46.1% from 37,521 gamesMythic — 44.6% from 177,228 gamesLegendary — 47.2% from 108,064 gamesMasters — 48.4% from 3,550 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Heist

Where this brawler works (ranked, Legendary). Filtered to Heist: 6 of 32 maps. 1 of 6 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Safe(r) Zone Heist 51.6%
2716 73
Safe Zone Heist 50.2%
2622 73
Kaboom Canyon Heist 48.9%
2962 75
Bridge Too Far Heist 48.1%
2648 73
Hot Potato Heist 45.6%
711 53
Pit Stop Heist+Mythic + Masters 42.9%
513 49

Against whom

Direct duels in Heist: how Pierce does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 35.2% against Ash in Hot Zone — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Pierce runs in 1 circle — whoever Pierce beats beats someone who in turn beats Pierce. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 58.6% 11,174 games Chuck 56.6% 7,247 games Mico 54.7% 7,908 games Carl 51.8% 5,046 games 8-Bit 51.4% 8,352 games Edgar 51.1% 12,094 games

Who plays him best soon

Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 我愛你Bubbles Legendary 93 46.9% 67.7%
2 NGK|wato Legendary 39 44.1% 82.1%
3 КОРОЛЬ ДРИФТА Legendary 32 40.9% 78.1%
4 игорь квадробер Masters 39 40.0% 69.2%
5 Tz8 Legendary 49 39.7% 63.3%