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EN

Pierce

Legendary Ranked · Diamond
47.3%Win rate across all maps
140,314Games
100Trust Score
86. of 105Rank by score
−2.5Skill bonus

Best map: Shooting Star with 51.0% from 11,551 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 11.Counter safetyStar rate
Win rate 16.47.3 %
Popularity 81.1.69 %
Breadth 11.3% of maps
Counter safety 25.27.8 %
Star rate 50.21.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 81th means “better than 81% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/04 — 50.5% from 1,729 appearances08/05 — 47.0% from 5,567 appearances08/06 — 49.4% from 5,410 appearances08/11 — 46.5% from 1,324 appearances08/12 — 42.9% from 3,087 appearances08/13 — 45.9% from 4,610 appearances08/14 — 45.4% from 4,969 appearances08/15 — 45.1% from 5,201 appearances08/16 — 45.9% from 5,842 appearances08/17 — 45.6% from 6,093 appearances08/18 — 45.1% from 5,613 appearances08/19 — 44.4% from 1,392 appearances08/20 — 47.6% from 25,617 appearances08/21 — 47.8% from 36,534 appearances08/22 — 47.2% from 23,615 appearances08/23 — 47.1% from 17,243 appearances08/24 — 47.0% from 20,007 appearances08/25 — 46.8% from 14,915 appearances08/26 — 45.5% from 2,383 appearances
50.5%08/04 45.5%08/26

Pick rate

08/04 — 1.0% from 1,729 appearances08/05 — 1.0% from 5,567 appearances08/06 — 1.0% from 5,410 appearances08/11 — 1.4% from 1,324 appearances08/12 — 1.2% from 3,087 appearances08/13 — 1.2% from 4,610 appearances08/14 — 1.2% from 4,969 appearances08/15 — 1.2% from 5,201 appearances08/16 — 1.2% from 5,842 appearances08/17 — 1.2% from 6,093 appearances08/18 — 1.1% from 5,613 appearances08/19 — 1.1% from 1,392 appearances08/20 — 2.1% from 25,617 appearances08/21 — 1.8% from 36,534 appearances08/22 — 1.7% from 23,615 appearances08/23 — 1.6% from 17,243 appearances08/24 — 1.5% from 20,007 appearances08/25 — 1.4% from 14,915 appearances08/26 — 1.2% from 2,383 appearances
1.0%08/04 1.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.5 points (regression 47.9% to 45.4%). Higher up he gets outplayed.

Bronze — 68.0% from 509 gamesSilver — 55.7% from 7,880 gamesGold — 49.0% from 139,845 gamesDiamond — 47.0% from 192,648 gamesMythic — 45.1% from 1,091,151 gamesLegendary — 47.1% from 554,539 gamesMasters — 48.7% from 16,589 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Shooting Star Bounty 51.0%
11551 95
Dry Season Bounty 49.4%
10735 94
Hideout Bounty 49.2%
10371 94
Rustic Arcade Gem Grab 48.6%
9822 93
New Horizons Knockout 48.5%
9108 92
Belle's Rock Knockout 48.5%
6646 87
Bridge Too Far Heist 48.2%
8883 91
Out in the Open Knockout 47.9%
9425 92
Safe Zone Heist 47.8%
7587 89
Safe(r) Zone Heist 46.3%
7397 88
Ring of Fire Hot Zone 45.9%
10427 94
Layer Cake Bounty 46.1%
3296 76
Undermine Gem Grab 46.3%
1993 69
Flaring Phoenix Knockout 45.4%
6861 87
Open Business Hot Zone 45.3%
4560 81
Pinball Dreams Brawl Ball 45.7%
2025 69
Kaboom Canyon Heist 45.0%
4623 81
Spiraling Out Brawl Ball 45.6%
1539 65
Dueling Beetles Hot Zone 45.0%
2914 75
Deathcap Trap Gem Grabprev. season 45.5%
1350 63
Crystal Arcade Gem Grabprev. season 44.8%
1240 62
Hard Rock Mine Gem Grab 44.0%
2227 71
Gem Fort Gem Grab 43.7%
1596 66
Double Swoosh Gem Grab 43.9%
1016 59
Pinhole Punt Brawl Ball+Mythic + Gold 44.3%
447 46
Triple Dribble Brawl Ball 43.9%
635 52
Parallel Plays Hot Zone 42.9%
613 51
Beach Ball Brawl Ball+Mythic + Gold 42.4%
224 36
Sneaky Fields Brawl Ball 40.2%
562 50
Center Stage Brawl Ball 39.5%
876 57
Hot Potato Heist 39.4%
1894 68
Pit Stop Heist 34.7%
1010 59

Who beats Pierce and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 我愛你Bubbles Legendary 93 46.9% 67.7%
2 NGK|wato Legendary 39 44.0% 82.1%
3 КОРОЛЬ ДРИФТА Legendary 32 40.9% 78.1%
4 игорь квадробер Masters 39 39.9% 69.2%
5 Tz8 Legendary 49 39.6% 63.3%