My roster

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Piper

Marksman Epic Ranked · Mythic Brawl Ball
35.0%Win rate in Brawl Ball
408Games
45Trust Score
102. of 105Rank in Brawl Ball
+35.9Skill bonus

Best map: Shooting Star with 52.5% from 10,961 games.

Wins early — in Brawl Ball 12.9 points better in short rounds than in long ones (22.6% against 35.5%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularity 1.BreadthCounter safetyStar rate
Win rate 3.35.0 %
Popularity 1.0.05 %
Breadth 58.13% of maps
Counter safety 2.15.4 %
Star rate 14.13.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 58th means “better than 58% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 15 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 2.0% and has not shifted measurably of late.

Win rate

08/05 — 36.0% from 203 appearances08/06 — 48.8% from 86 appearances08/10 — 36.5% from 74 appearances08/11 — 40.3% from 295 appearances08/12 — 36.5% from 504 appearances08/13 — 37.1% from 542 appearances08/14 — 34.7% from 547 appearances08/15 — 36.6% from 456 appearances08/16 — 37.0% from 449 appearances08/17 — 39.9% from 534 appearances08/18 — 37.9% from 435 appearances08/19 — 39.5% from 114 appearances08/22 — 45.1% from 71 appearances08/24 — 34.2% from 79 appearances08/25 — 33.0% from 112 appearances
36.0%08/05 33.0%08/25

Pick rate

08/05 — 0.1% from 203 appearances08/06 — 0.0% from 86 appearances08/10 — 0.0% from 74 appearances08/11 — 0.0% from 295 appearances08/12 — 0.1% from 504 appearances08/13 — 0.1% from 542 appearances08/14 — 0.1% from 547 appearances08/15 — 0.1% from 456 appearances08/16 — 0.1% from 449 appearances08/17 — 0.1% from 534 appearances08/18 — 0.1% from 435 appearances08/19 — 0.1% from 114 appearances08/22 — 0.1% from 71 appearances08/24 — 0.0% from 79 appearances08/25 — 0.1% from 112 appearances
0.1%08/05 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +35.9 — rewards skill: from Bronze to Legendary the win rate climbs by 35.9 points (regression 8.4% to 44.3%). The higher the tier, the better he does.

Bronze — 17.9% from 783 gamesSilver — 10.2% from 1,574 gamesGold — 23.2% from 4,614 gamesDiamond — 34.8% from 1,944 gamesMythic — 37.5% from 4,804 gamesLegendary — 41.1% from 1,178 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Mythic). Filtered to Brawl Ball: 6 of 31 maps. 2 of 6 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pinhole Punt Brawl Ball+Legendary + Diamond 38.8%
67 18
Pinball Dreams Brawl Ballprev. season 41.0%
2053 69
Spiraling Out Brawl Ball+Legendary + Diamond 39.5%
479 48
Sneaky Fields Brawl Ballprev. season 36.4%
739 54
Triple Dribble Brawl Ballprev. season 34.9%
616 51
Center Stage Brawl Ballprev. season 34.3%
1228 62

Against whom

Direct duels in Brawl Ball: how Piper does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 15.4% against Kaze in Brawl Ball — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Doug 51.6% 62 games Shade 49.4% 89 games Mina 43.8% 80 games Bo 41.0% 100 games Lumi 39.1% 64 games Bull 41.6% 262 games

Who plays him best soon

Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 INFINITE DEATH Legendary 27 38.3% 74.1%
2 destroy my mind Legendary 25 38.2% 76.0%
3 Покойоскебоб67 Legendary 35 37.1% 62.9%
4 Twitch:IkerrBs Legendary 29 36.7% 65.5%
5 日生エクスプレス Legendary 22 36.6% 72.7%