Best map: Shooting Star with 52.5% from 10,961 games.
Wins early — in Brawl Ball 12.9 points better in short rounds than in long ones (22.6% against 35.5%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/05 to 08/25, 15 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 2.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +35.9 — rewards skill: from Bronze to Legendary the win rate climbs by 35.9 points (regression 8.4% to 44.3%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Mythic). Filtered to Brawl Ball: 6 of 31 maps. 2 of 6 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinhole Punt +Legendary + Diamond |
38.8% | 67 | 18 | ||
Pinball Dreams prev. season |
41.0% | 2053 | 69 | ||
Spiraling Out +Legendary + Diamond |
39.5% | 479 | 48 | ||
Sneaky Fields prev. season |
36.4% | 739 | 54 | ||
Triple Dribble prev. season |
34.9% | 616 | 51 | ||
Center Stage prev. season |
34.3% | 1228 | 62 |
Direct duels in Brawl Ball: how Piper does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 15.4% against Kaze in Brawl Ball — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Doug
51.6%
62 games
Shade
49.4%
89 games
Mina
43.8%
80 games
Bo
41.0%
100 games
Lumi
39.1%
64 games
Bull
41.6%
262 games
Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | INFINITE DEATH | Legendary | 27 | 38.3% | 74.1% |
| 2 | destroy my mind | Legendary | 25 | 38.2% | 76.0% |
| 3 | Покойоскебоб67 | Legendary | 35 | 37.1% | 62.9% |
| 4 | Twitch:IkerrBs | Legendary | 29 | 36.7% | 65.5% |
| 5 | 日生エクスプレス | Legendary | 22 | 36.6% | 72.7% |