My roster

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EN

Piper

Marksman Epic Ranked · Gold
50.2%Win rate across all maps
226,286Games
100Trust Score
41. of 105Rank by score
+5.2Skill bonus

Best map: Shooting Star with 57.3% from 33,088 games.

Wins early — in Brawl Ball 12.9 points better in short rounds than in long ones (22.6% against 35.5%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 4.Star rate
Win rate 60.50.2 %
Popularity 83.1.66 %
Breadth 56.17% of maps
Counter safety 4.13.8 %
Star rate 79.27.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 83th means “better than 83% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/01 to 08/26, 19 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/01 and 08/26.

Steadily picked — the pick rate sits at 1.4% and has not shifted measurably of late.

Win rate

08/01 — 59.0% from 78 appearances08/02 — 47.6% from 124 appearances08/03 — 47.7% from 287 appearances08/04 — 51.2% from 930 appearances08/05 — 52.0% from 2,492 appearances08/06 — 53.6% from 1,753 appearances08/13 — 55.1% from 69 appearances08/14 — 60.3% from 73 appearances08/15 — 46.7% from 92 appearances08/16 — 42.9% from 119 appearances08/17 — 49.6% from 137 appearances08/18 — 39.3% from 117 appearances08/20 — 49.0% from 45,083 appearances08/21 — 48.8% from 40,544 appearances08/22 — 50.9% from 29,365 appearances08/23 — 51.0% from 26,719 appearances08/24 — 51.0% from 41,622 appearances08/25 — 51.0% from 35,821 appearances08/26 — 50.4% from 7,132 appearances
59.0%08/01 50.4%08/26

Pick rate

08/01 — 2.1% from 78 appearances08/02 — 2.1% from 124 appearances08/03 — 2.1% from 287 appearances08/04 — 2.1% from 930 appearances08/05 — 2.0% from 2,492 appearances08/06 — 2.0% from 1,753 appearances08/13 — 1.7% from 69 appearances08/14 — 1.8% from 73 appearances08/15 — 1.9% from 92 appearances08/16 — 2.0% from 119 appearances08/17 — 2.1% from 137 appearances08/18 — 1.9% from 117 appearances08/20 — 1.8% from 45,083 appearances08/21 — 1.7% from 40,544 appearances08/22 — 1.8% from 29,365 appearances08/23 — 1.8% from 26,719 appearances08/24 — 1.6% from 41,622 appearances08/25 — 1.5% from 35,821 appearances08/26 — 1.3% from 7,132 appearances
2.1%08/01 1.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.2 — rewards skill: from Bronze to Masters the win rate climbs by 5.2 points (regression 46.3% to 51.5%). The higher the tier, the better he does.

Bronze — 28.1% from 5,447 gamesSilver — 41.3% from 21,717 gamesGold — 50.2% from 232,785 gamesDiamond — 49.2% from 231,662 gamesMythic — 49.3% from 1,072,732 gamesLegendary — 51.1% from 392,724 gamesMasters — 52.4% from 12,356 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Shooting Star Bounty 57.3%
33088 100
Hideout Bounty 55.7%
25902 100
New Horizons Knockout 54.3%
23109 100
Dry Season Bounty 53.4%
24218 100
Out in the Open Knockout 53.4%
27267 100
Flaring Phoenix Knockout 50.5%
16977 100
Bridge Too Far Heist 49.7%
10732 94
Rustic Arcade Gem Grab 49.4%
13654 98
Belle's Rock Knockout 48.0%
13862 98
Layer Cake Bounty 44.2%
5962 85
Deathcap Trap Gem Grab+Diamondprev. season 43.2%
1329 63
Pinhole Punt Brawl Ball+Diamond + Mythic 43.3%
104 25
Crystal Arcade Gem Grab+Diamondprev. season 40.0%
1339 63
Safe Zone Heist 39.6%
4192 80
Beach Ball Brawl Ball+Diamond + Mythic 28.6%
63 17
Safe(r) Zone Heist 38.1%
4068 80
Hard Rock Mine Gem Grab 38.1%
2416 72
Undermine Gem Grab 36.3%
2029 69
Kaboom Canyon Heist 36.3%
2747 74
Gem Fort Gem Grab 34.3%
1824 68
Double Swoosh Gem Grab 32.3%
1578 65
Ring of Fire Hot Zone 31.6%
2200 70
Pinball Dreams Brawl Ball 27.7%
1029 59
Hot Potato Heist 27.4%
1727 67
Spiraling Out Brawl Ball 25.6%
921 57
Open Business Hot Zone 25.9%
1256 62
Pit Stop Heist 23.9%
1290 62
Center Stage Brawl Ball 21.8%
861 56
Sneaky Fields Brawl Ball 20.4%
750 54
Dueling Beetles Hot Zone 20.3%
943 58
Triple Dribble Brawl Ball 16.9%
751 54
Parallel Plays Hot Zone 17.3%
840 56

Who beats Piper and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 INFINITE DEATH Legendary 27 38.4% 74.1%
2 destroy my mind Legendary 25 38.3% 76.0%
3 Покойоскебоб67 Legendary 33 37.9% 66.7%
4 BT|到kilko🫥个 Legendary 48 36.9% 56.3%
5 Twitch:IkerrBs Legendary 29 36.8% 65.5%