My roster

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EN

Piper

Marksman Epic Ranked · Bronze
28.5%Win rate across all maps
5,086Games
83Trust Score
78. of 105Rank by score
+5.2Skill bonus

Best map: Out in the Open with 45.7% from 265 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadthCounter safety 11.Star rate
Win rate 26.28.5 %
Popularity 73.0.90 %
Breadth 54.17% of maps
Counter safety 11.14.7 %
Star rate 79.27.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 79th means “better than 79% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 6 earlier days are left out — below 211 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/20 — 24.3% from 879 appearances08/21 — 26.9% from 527 appearances08/22 — 30.0% from 731 appearances08/23 — 30.1% from 810 appearances08/24 — 27.4% from 992 appearances08/25 — 31.7% from 1,085 appearances
24.3%08/20 31.7%08/25

Pick rate

08/20 — 0.9% from 879 appearances08/21 — 0.9% from 527 appearances08/22 — 0.9% from 731 appearances08/23 — 1.0% from 810 appearances08/24 — 0.9% from 992 appearances08/25 — 0.8% from 1,085 appearances
0.9%08/20 0.8%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.2 — rewards skill: from Bronze to Masters the win rate climbs by 5.2 points (regression 46.3% to 51.5%). The higher the tier, the better he does.

Bronze — 28.5% from 5,106 gamesSilver — 41.3% from 20,656 gamesGold — 50.2% from 223,766 gamesDiamond — 49.2% from 228,085 gamesMythic — 49.3% from 1,069,592 gamesLegendary — 51.1% from 390,944 gamesMasters — 52.4% from 12,322 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Out in the Open Knockout 45.7%
265 39
Dry Season Bounty 43.8%
249 38
Shooting Star Bounty 43.2%
243 37
New Horizons Knockout 40.5%
269 39
Flaring Phoenix Knockout 38.5%
226 36
Hideout Bounty 35.3%
218 36
Rustic Arcade Gem Grab 33.8%
222 36
Belle's Rock Knockout 33.8%
228 36
Bridge Too Far Heist 28.4%
190 34
Layer Cake Bounty 26.9%
171 32
Gem Fort Gem Grab 24.7%
154 31
Undermine Gem Grab 24.2%
153 30
Hard Rock Mine Gem Grab 24.6%
167 32
Double Swoosh Gem Grab 23.6%
157 31
Safe(r) Zone Heist 23.6%
157 31
Open Business Hot Zone 21.9%
146 30
Safe Zone Heist 24.6%
195 34
Sneaky Fields Brawl Ball 21.1%
142 29
Parallel Plays Hot Zone 21.9%
160 31
Triple Dribble Brawl Ball 21.4%
154 31
Pinball Dreams Brawl Ball 19.4%
134 28
Spiraling Out Brawl Ball 18.7%
134 28
Hot Potato Heist 20.3%
172 32
Kaboom Canyon Heist 19.1%
162 31
Ring of Fire Hot Zone 20.0%
175 32
Dueling Beetles Hot Zone 17.2%
151 30
Center Stage Brawl Ball 13.4%
127 28
Pit Stop Heist 16.5%
158 31

Who beats Piper and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 INFINITE DEATH Legendary 24 39.0% 79.2%
2 destroy my mind Legendary 25 38.6% 76.0%
3 Покойоскебоб67 Legendary 33 38.2% 66.7%
4 BT|到kilko🫥个 Legendary 48 37.2% 56.3%
5 Twitch:IkerrBs Legendary 29 37.1% 65.5%