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Piper

Marksman Epic Ranked · Diamond
49.6%Win rate across all maps
147,449Games
100Trust Score
61. of 105Rank by score
+5.2Skill bonus

Best map: Shooting Star with 53.9% from 22,804 games.

Wins early — in Brawl Ball 12.9 points better in short rounds than in long ones (22.6% against 35.5%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 25.Star rate
Win rate 39.49.6 %
Popularity 84.1.80 %
Breadth 51.17% of maps
Counter safety 25.28.4 %
Star rate 79.27.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 84th means “better than 84% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.

Win rate

08/03 — 48.1% from 722 appearances08/04 — 48.9% from 3,234 appearances08/05 — 48.9% from 10,785 appearances08/06 — 49.8% from 9,504 appearances08/10 — 47.6% from 502 appearances08/11 — 49.1% from 1,901 appearances08/12 — 47.1% from 4,578 appearances08/13 — 46.7% from 6,936 appearances08/14 — 48.7% from 7,252 appearances08/15 — 48.1% from 7,515 appearances08/16 — 49.0% from 8,514 appearances08/17 — 48.6% from 9,069 appearances08/18 — 48.4% from 8,477 appearances08/19 — 48.5% from 2,075 appearances08/20 — 49.6% from 23,492 appearances08/21 — 50.0% from 37,344 appearances08/22 — 49.5% from 25,402 appearances08/23 — 49.0% from 19,228 appearances08/24 — 49.7% from 23,110 appearances08/25 — 49.8% from 17,300 appearances08/26 — 47.7% from 1,573 appearances
48.1%08/03 47.7%08/26

Pick rate

08/03 — 1.8% from 722 appearances08/04 — 1.9% from 3,234 appearances08/05 — 2.0% from 10,785 appearances08/06 — 1.8% from 9,504 appearances08/10 — 1.9% from 502 appearances08/11 — 2.0% from 1,901 appearances08/12 — 1.8% from 4,578 appearances08/13 — 1.9% from 6,936 appearances08/14 — 1.8% from 7,252 appearances08/15 — 1.8% from 7,515 appearances08/16 — 1.8% from 8,514 appearances08/17 — 1.8% from 9,069 appearances08/18 — 1.7% from 8,477 appearances08/19 — 1.7% from 2,075 appearances08/20 — 1.9% from 23,492 appearances08/21 — 1.8% from 37,344 appearances08/22 — 1.8% from 25,402 appearances08/23 — 1.8% from 19,228 appearances08/24 — 1.8% from 23,110 appearances08/25 — 1.7% from 17,300 appearances08/26 — 1.3% from 1,573 appearances
1.8%08/03 1.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.2 — rewards skill: from Bronze to Masters the win rate climbs by 5.2 points (regression 46.3% to 51.5%). The higher the tier, the better he does.

Bronze — 28.2% from 5,269 gamesSilver — 41.3% from 21,220 gamesGold — 50.2% from 227,923 gamesDiamond — 49.2% from 229,706 gamesMythic — 49.3% from 1,070,943 gamesLegendary — 51.1% from 391,615 gamesMasters — 52.4% from 12,332 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 9 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Shooting Star Bounty 53.9%
22804 100
Hideout Bounty 53.4%
19117 100
Out in the Open Knockout 51.4%
15944 100
New Horizons Knockout 51.1%
14458 98
Dry Season Bounty 50.7%
15308 99
Bridge Too Far Heist 49.2%
11308 95
Belle's Rock Knockout 48.8%
8459 90
Flaring Phoenix Knockout 48.4%
10407 94
Rustic Arcade Gem Grab 47.6%
9952 93
Layer Cake Bounty 44.3%
2730 74
Deathcap Trap Gem Grabprev. season 43.6%
1229 62
Hard Rock Mine Gem Grab 42.5%
1009 59
Kaboom Canyon Heist 42.0%
2258 71
Undermine Gem Grab 41.7%
865 56
Pinhole Punt Brawl Ball+Mythic + Gold 39.3%
84 21
Safe Zone Heist 40.6%
3538 77
Crystal Arcade Gem Grabprev. season 40.9%
1225 62
Double Swoosh Gem Grab 40.0%
497 48
Safe(r) Zone Heist 39.8%
3527 77
Gem Fort Gem Grab 40.0%
613 51
Beach Ball Brawl Ball+Mythic + Gold 28.9%
45 12
Pinball Dreams Brawl Ball 36.2%
426 46
Sneaky Fields Brawl Ball+Mythicprev. season 36.9%
1001 59
Hot Potato Heist 33.9%
632 52
Open Business Hot Zone 32.9%
468 47
Triple Dribble Brawl Ball+Mythicprev. season 33.2%
867 56
Dueling Beetles Hot Zone+Mythicprev. season 33.5%
1551 65
Ring of Fire Hot Zone 33.3%
1393 63
Center Stage Brawl Ball+Mythicprev. season 33.4%
1621 66
Parallel Plays Hot Zone+Mythicprev. season 32.3%
925 57
Spiraling Out Brawl Ball+Mythic + Gold 29.9%
1324 63
Pit Stop Heist+Mythic + Gold 24.4%
1716 67

Who beats Piper and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 INFINITE DEATH Legendary 24 38.8% 79.2%
2 destroy my mind Legendary 25 38.4% 76.0%
3 Покойоскебоб67 Legendary 33 38.0% 66.7%
4 BT|到kilko🫥个 Legendary 48 37.0% 56.3%
5 Twitch:IkerrBs Legendary 29 36.9% 65.5%