My roster

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EN

Piper

Marksman Epic All games Hot Zone
34.0%Win rate in Hot Zone
22,208Games
100Trust Score
105. of 106Rank in Hot Zone

Best map: CYBERBOSS BROCK with 70.1% from 8,673 games.

Trophy Roadchange

Profile

Win ratePopularityBreadthCounter safety 0.Star rate
Win rate 1.34.0 %
Popularity 40.0.57 %
Breadth 9.8% of maps
Counter safety 0.15.5 %
Star rate 48.18.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 48th means “better than 48% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/24, 19 days. 8 earlier days are left out — below 91 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/24.

Steadily picked — the pick rate sits at 1.3% and has not shifted measurably of late.

Win rate

08/05 — 27.1% from 192 appearances08/06 — 30.5% from 1,940 appearances08/07 — 49.7% from 187 appearances08/08 — 36.3% from 215 appearances08/09 — 34.1% from 258 appearances08/10 — 32.9% from 292 appearances08/11 — 39.2% from 227 appearances08/12 — 32.3% from 517 appearances08/13 — 34.0% from 2,429 appearances08/14 — 36.3% from 6,343 appearances08/15 — 31.7% from 2,292 appearances08/16 — 33.3% from 2,855 appearances08/17 — 34.9% from 717 appearances08/18 — 33.5% from 794 appearances08/19 — 26.3% from 186 appearances08/20 — 32.5% from 912 appearances08/22 — 31.2% from 481 appearances08/23 — 28.7% from 101 appearances08/24 — 36.1% from 995 appearances
27.1%08/05 36.1%08/24

Pick rate

08/05 — 0.7% from 192 appearances08/06 — 0.5% from 1,940 appearances08/07 — 0.6% from 187 appearances08/08 — 0.5% from 215 appearances08/09 — 0.6% from 258 appearances08/10 — 0.6% from 292 appearances08/11 — 0.5% from 227 appearances08/12 — 0.5% from 517 appearances08/13 — 0.6% from 2,429 appearances08/14 — 0.7% from 6,343 appearances08/15 — 0.5% from 2,292 appearances08/16 — 0.5% from 2,855 appearances08/17 — 0.6% from 717 appearances08/18 — 0.6% from 794 appearances08/19 — 0.4% from 186 appearances08/20 — 0.5% from 912 appearances08/22 — 0.6% from 481 appearances08/23 — 0.6% from 101 appearances08/24 — 0.6% from 995 appearances
0.7%08/05 0.6%08/24

On which maps

Hot Zone

Where this brawler works. Filtered to Hot Zone: 12 of 170 maps.

MapWin rateGamesTrust
Open Business Hot Zone 32.1%
81 21
In the Liminal Hot Zone 37.2%
2224 70
Playmaker Hot Zone 36.2%
5368 84
Under Pressure Hot Zone 35.3%
3774 78
Massive Attack Hot Zone 35.2%
2530 72
Abracadabra Hot Zone 35.1%
1818 67
Controller Chaos Hot Zone 33.0%
784 55
Parallel Plays Hot Zone 31.3%
505 48
Golden Bay Hot Zone 31.4%
857 56
Danger Zone Hot Zone 30.7%
1139 60
Dueling Beetles Hot Zone 27.8%
2144 70
Reach for the Stars Hot Zone 26.5%
982 58

Against whom

Direct duels in Hot Zone: how Piper does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 14.7% against Kaze in Brawl Ball — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Mina 45.8% 144 games Stu 43.5% 317 games Gray 42.9% 98 games Bo 42.5% 864 games Bolt 41.8% 153 games Damian 40.6% 106 games

Who plays him best soon

Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 INFINITE DEATH Legendary 24 39.1% 79.2%
2 destroy my mind Legendary 25 38.7% 76.0%
3 Покойоскебоб67 Legendary 33 38.3% 66.7%
4 BT|到kilko🫥个 Legendary 48 37.3% 56.3%
5 Twitch:IkerrBs Legendary 29 37.2% 65.5%