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Piper

Marksman Epic Ranked · Diamond
49.6%Win rate across all maps
149,896Games
100Trust Score
61. of 105Rank by score
+5.2Skill bonus

Best map: Shooting Star with 54.0% from 23,069 games.

Wins early — in Brawl Ball 12.9 points better in short rounds than in long ones (22.6% against 35.5%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 17.Star rate
Win rate 39.49.6 %
Popularity 84.1.80 %
Breadth 50.17% of maps
Counter safety 17.26.1 %
Star rate 79.27.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 84th means “better than 84% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 1.5% and has not shifted measurably of late.

Win rate

08/03 — 48.1% from 722 appearances08/04 — 48.9% from 3,234 appearances08/05 — 48.9% from 10,785 appearances08/06 — 49.8% from 9,504 appearances08/10 — 47.6% from 502 appearances08/11 — 49.1% from 1,901 appearances08/12 — 47.1% from 4,578 appearances08/13 — 46.7% from 6,936 appearances08/14 — 48.7% from 7,252 appearances08/15 — 48.1% from 7,515 appearances08/16 — 49.0% from 8,514 appearances08/17 — 48.6% from 9,069 appearances08/18 — 48.4% from 8,477 appearances08/19 — 48.5% from 2,075 appearances08/20 — 49.6% from 23,505 appearances08/21 — 50.0% from 37,363 appearances08/22 — 49.5% from 25,432 appearances08/23 — 49.0% from 19,301 appearances08/24 — 49.7% from 23,255 appearances08/25 — 49.9% from 17,818 appearances08/26 — 49.3% from 3,222 appearances
48.1%08/03 49.3%08/26

Pick rate

08/03 — 1.8% from 722 appearances08/04 — 1.9% from 3,234 appearances08/05 — 2.0% from 10,785 appearances08/06 — 1.8% from 9,504 appearances08/10 — 1.9% from 502 appearances08/11 — 2.0% from 1,901 appearances08/12 — 1.8% from 4,578 appearances08/13 — 1.9% from 6,936 appearances08/14 — 1.8% from 7,252 appearances08/15 — 1.8% from 7,515 appearances08/16 — 1.8% from 8,514 appearances08/17 — 1.8% from 9,069 appearances08/18 — 1.7% from 8,477 appearances08/19 — 1.7% from 2,075 appearances08/20 — 1.9% from 23,505 appearances08/21 — 1.8% from 37,363 appearances08/22 — 1.8% from 25,432 appearances08/23 — 1.8% from 19,301 appearances08/24 — 1.8% from 23,255 appearances08/25 — 1.7% from 17,818 appearances08/26 — 1.3% from 3,222 appearances
1.8%08/03 1.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.2 — rewards skill: from Bronze to Masters the win rate climbs by 5.2 points (regression 46.3% to 51.5%). The higher the tier, the better he does.

Bronze — 28.1% from 5,498 gamesSilver — 41.3% from 21,843 gamesGold — 50.2% from 233,964 gamesDiamond — 49.2% from 232,153 gamesMythic — 49.3% from 1,073,288 gamesLegendary — 51.1% from 393,136 gamesMasters — 52.4% from 12,364 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 9 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Shooting Star Bounty 54.0%
23069 100
Hideout Bounty 53.4%
19486 100
Out in the Open Knockout 51.4%
16244 100
New Horizons Knockout 51.1%
14634 99
Dry Season Bounty 50.7%
15629 100
Bridge Too Far Heist 49.2%
11429 95
Belle's Rock Knockout 48.9%
8632 91
Flaring Phoenix Knockout 48.5%
10621 94
Rustic Arcade Gem Grab 47.6%
10092 93
Layer Cake Bounty 44.1%
2798 74
Deathcap Trap Gem Grabprev. season 43.6%
1229 62
Pinhole Punt Brawl Ball+Mythic + Gold 42.9%
112 26
Kaboom Canyon Heist 42.1%
2296 71
Undermine Gem Grab 42.2%
890 57
Hard Rock Mine Gem Grab 42.2%
1046 59
Safe Zone Heist 40.8%
3590 78
Crystal Arcade Gem Grabprev. season 40.9%
1225 62
Safe(r) Zone Heist 39.8%
3544 77
Gem Fort Gem Grab 40.1%
634 52
Double Swoosh Gem Grab 39.6%
507 48
Beach Ball Brawl Ball+Mythic + Gold 30.3%
66 18
Sneaky Fields Brawl Ball+Mythicprev. season 36.7%
1011 59
Pinball Dreams Brawl Ball 35.7%
434 46
Hot Potato Heist 33.7%
641 52
Open Business Hot Zone 32.8%
479 48
Dueling Beetles Hot Zone+Mythicprev. season 33.8%
1564 65
Triple Dribble Brawl Ball+Mythicprev. season 33.2%
873 56
Center Stage Brawl Ball+Mythicprev. season 33.4%
1629 66
Ring of Fire Hot Zone 33.1%
1412 64
Parallel Plays Hot Zone+Mythicprev. season 32.4%
932 57
Spiraling Out Brawl Ball+Mythic + Gold 30.0%
1370 63
Pit Stop Heist+Mythic + Gold 24.5%
1733 67

Who beats Piper and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 INFINITE DEATH Legendary 27 38.4% 74.1%
2 destroy my mind Legendary 25 38.2% 76.0%
3 Покойоскебоб67 Legendary 35 37.2% 62.9%
4 BT|到kilko🫥个 Legendary 48 36.9% 56.3%
5 Twitch:IkerrBs Legendary 29 36.7% 65.5%