My roster

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EN

Poco

Support Rare Ranked · Diamond
50.5%Win rate across all maps
21,590Games
100Trust Score
52. of 105Rank by score
+17.9Skill bonus

Best map: Ring of Fire with 57.7% from 2,471 games.

Wins late — in Knockout 12.0 points better in long rounds than in short ones (50.2% against 38.2%, split at 100 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 27.BreadthCounter safetyStar rate
Win rate 52.50.5 %
Popularity 27.0.26 %
Breadth 35.10% of maps
Counter safety 77.36.2 %
Star rate 27.17.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 77th means “better than 77% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 53.4% from 1,024 appearances08/05 — 50.9% from 2,953 appearances08/06 — 53.6% from 2,607 appearances08/11 — 50.2% from 548 appearances08/12 — 51.9% from 1,446 appearances08/13 — 50.4% from 2,063 appearances08/14 — 50.0% from 2,255 appearances08/15 — 51.4% from 2,412 appearances08/16 — 48.8% from 2,856 appearances08/17 — 50.9% from 3,225 appearances08/18 — 49.8% from 2,778 appearances08/19 — 49.2% from 756 appearances08/20 — 51.0% from 2,801 appearances08/21 — 51.2% from 5,104 appearances08/22 — 50.2% from 3,782 appearances08/23 — 49.4% from 2,887 appearances08/24 — 49.6% from 3,680 appearances08/25 — 51.8% from 2,917 appearances08/26 — 46.3% from 419 appearances
53.4%08/04 46.3%08/26

Pick rate

08/04 — 0.6% from 1,024 appearances08/05 — 0.5% from 2,953 appearances08/06 — 0.5% from 2,607 appearances08/11 — 0.6% from 548 appearances08/12 — 0.6% from 1,446 appearances08/13 — 0.6% from 2,063 appearances08/14 — 0.6% from 2,255 appearances08/15 — 0.6% from 2,412 appearances08/16 — 0.6% from 2,856 appearances08/17 — 0.6% from 3,225 appearances08/18 — 0.6% from 2,778 appearances08/19 — 0.6% from 756 appearances08/20 — 0.2% from 2,801 appearances08/21 — 0.2% from 5,104 appearances08/22 — 0.3% from 3,782 appearances08/23 — 0.3% from 2,887 appearances08/24 — 0.3% from 3,680 appearances08/25 — 0.3% from 2,917 appearances08/26 — 0.3% from 419 appearances
0.6%08/04 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +17.9 — rewards skill: from Bronze to Masters the win rate climbs by 17.9 points (regression 38.9% to 56.8%). The higher the tier, the better he does.

Bronze — 26.5% from 4,572 gamesSilver — 35.5% from 6,907 gamesGold — 47.6% from 39,814 gamesDiamond — 50.7% from 47,249 gamesMythic — 50.6% from 235,263 gamesLegendary — 51.4% from 30,626 gamesMasters — 54.1% from 671 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 8 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zone 57.7%
2471 72
Open Business Hot Zone 56.0%
2589 73
Dueling Beetles Hot Zone 53.5%
2446 72
Dry Season Bounty 54.0%
450 47
Crystal Arcade Gem Grabprev. season 51.6%
1368 63
Rustic Arcade Gem Grab 52.3%
776 55
Pinhole Punt Brawl Ball+Mythic + Gold 56.5%
200 34
Deathcap Trap Gem Grabprev. season 50.6%
1430 64
Sneaky Fields Brawl Ball 49.5%
1062 59
Double Swoosh Gem Grab 48.9%
1103 60
Spiraling Out Brawl Ball 49.0%
898 57
Hard Rock Mine Gem Grab 48.9%
970 58
Pinball Dreams Brawl Ball 48.6%
953 58
Undermine Gem Grab 48.7%
829 56
Layer Cake Bounty 49.4%
478 47
Gem Fort Gem Grab 48.0%
907 57
Flaring Phoenix Knockout 48.3%
458 47
Center Stage Brawl Ball 47.4%
857 56
New Horizons Knockout 48.1%
441 46
Shooting Star Bounty 47.9%
438 46
Hideout Bounty 47.8%
414 45
Out in the Open Knockout 47.2%
578 50
Beach Ball Brawl Ball+Mythic + Gold 47.7%
149 30
Belle's Rock Knockout 45.4%
372 44
Triple Dribble Brawl Ball 44.3%
839 56
Safe Zone Heist+Mythicprev. season 43.8%
1394 63
Parallel Plays Hot Zoneprev. season 39.0%
767 55
Hot Potato Heist+Mythicprev. season 39.0%
1190 61
Kaboom Canyon Heist+Mythicprev. season 38.7%
1245 62
Safe(r) Zone Heist+Mythic + Gold 36.2%
718 54
Bridge Too Far Heist+Mythicprev. season 36.1%
696 53
Pit Stop Heist+Mythic + Gold 25.2%
548 50

Who beats Poco and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Poco, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 heart of glass Masters 28 40.8% 82.1%
2 LPK☠️ Legendary 74 38.5% 54.1%
3 🌀|Scy7 Legendary 23 34.6% 60.9%
4 voXy 🥥 Legendary 20 33.8% 60.0%
5 uk Diamond 27 32.3% 48.1%