My roster

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EN

Poco

Support Rare Ranked · Diamond Brawl Ball
48.1%Win rate in Brawl Ball
4,612Games
81Trust Score
58. of 105Rank in Brawl Ball
+9.2Skill bonus

Best map: Ring of Fire with 57.8% from 2,464 games.

Wins late — in Knockout 12.0 points better in long rounds than in short ones (50.2% against 38.2%, split at 100 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 15.
Win rate 43.48.1 %
Popularity 48.0.31 %
Breadth 36.10% of maps
Counter safety 40.36.7 %
Star rate 15.14.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 48th means “better than 48% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 10 earlier days are left out — below 84 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 55.1% from 178 appearances08/05 — 45.9% from 449 appearances08/06 — 45.2% from 427 appearances08/11 — 62.9% from 89 appearances08/12 — 50.7% from 211 appearances08/13 — 48.5% from 400 appearances08/14 — 49.1% from 468 appearances08/15 — 50.9% from 424 appearances08/16 — 45.3% from 536 appearances08/17 — 51.8% from 597 appearances08/18 — 46.0% from 467 appearances08/19 — 38.8% from 116 appearances08/20 — 48.3% from 561 appearances08/21 — 48.6% from 1,033 appearances08/22 — 48.6% from 817 appearances08/23 — 46.4% from 638 appearances08/24 — 46.9% from 803 appearances08/25 — 48.9% from 644 appearances08/26 — 52.6% from 116 appearances
55.1%08/04 52.6%08/26

Pick rate

08/04 — 0.7% from 178 appearances08/05 — 0.6% from 449 appearances08/06 — 0.5% from 427 appearances08/11 — 0.6% from 89 appearances08/12 — 0.6% from 211 appearances08/13 — 0.7% from 400 appearances08/14 — 0.8% from 468 appearances08/15 — 0.7% from 424 appearances08/16 — 0.7% from 536 appearances08/17 — 0.8% from 597 appearances08/18 — 0.6% from 467 appearances08/19 — 0.6% from 116 appearances08/20 — 0.3% from 561 appearances08/21 — 0.3% from 1,033 appearances08/22 — 0.3% from 817 appearances08/23 — 0.3% from 638 appearances08/24 — 0.3% from 803 appearances08/25 — 0.3% from 644 appearances08/26 — 0.5% from 116 appearances
0.7%08/04 0.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +9.2 — rewards skill: from Bronze to Legendary the win rate climbs by 9.2 points (regression 41.1% to 50.3%). The higher the tier, the better he does.

Bronze — 26.9% from 826 gamesSilver — 37.2% from 1,319 gamesGold — 48.1% from 8,409 gamesDiamond — 48.4% from 9,103 gamesMythic — 48.2% from 38,449 gamesLegendary — 47.5% from 3,968 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pinhole Punt Brawl Ball+Mythic + Gold 57.1%
161 31
Sneaky Fields Brawl Ball 49.8%
1054 59
Spiraling Out Brawl Ball 49.2%
891 57
Pinball Dreams Brawl Ball 48.5%
939 58
Center Stage Brawl Ball 47.2%
847 56
Beach Ball Brawl Ball+Mythic + Gold 48.7%
119 27
Triple Dribble Brawl Ball 44.2%
825 56

Against whom

Direct duels in Brawl Ball: how Poco does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 14.3% against Trunk in Heist — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 57.1% 1,814 games Bull 56.1% 1,517 games Frank 53.8% 2,074 games Ash 57.9% 316 games Edgar 52.3% 2,356 games Doug 55.6% 385 games

Who plays him best soon

Players with a profile and at least 20 games on Poco, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 heart of glass Masters 28 40.9% 82.1%
2 LPK☠️ Legendary 74 38.5% 54.1%
3 🌀|Scy7 Legendary 23 34.7% 60.9%
4 voXy 🥥 Legendary 20 33.9% 60.0%
5 uk Diamond 27 32.4% 48.1%