Best map: Ring of Fire with 54.7% from 3,052 games.
Wins late — in Bounty 7.5 points better in long rounds than in short ones (49.9% against 42.4%, split at 98 s). Needs the long round; in a fast game he never arrives.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/25, 8 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +9.0 — rewards skill: from Bronze to Legendary the win rate climbs by 9.0 points (regression 41.2% to 50.2%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields ![]() |
50.5% | 1619 | 66 | ||
Pinball Dreams ![]() |
50.4% | 1668 | 66 | ||
Beach Ball +Diamond + Mythic |
55.4% | 74 | 20 | ||
Triple Dribble ![]() |
46.6% | 1432 | 64 | ||
Pinhole Punt +Diamond + Mythic |
51.6% | 95 | 23 | ||
Spiraling Out ![]() |
45.5% | 1568 | 65 | ||
Center Stage ![]() |
44.6% | 1471 | 64 |
Direct duels in Brawl Ball: how Poco does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 14.5% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
57.0%
1,756 games
Bull
56.3%
1,465 games
Frank
53.5%
2,006 games
Ash
57.7%
310 games
Edgar
52.1%
2,270 games
Doug
55.7%
377 games
Players with a profile and at least 20 games on Poco, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | LPK☠️ | Legendary | 72 | 39.2% | 55.6% |
| 2 | 🌀|Scy7 | Legendary | 23 | 34.9% | 60.9% |
| 3 | voXy 🥥 | Legendary | 20 | 34.1% | 60.0% |
| 4 | uk | Diamond | 27 | 32.6% | 48.1% |
| 5 | Feel My Poco | Legendary | 22 | 32.5% | 50.0% |