Best map: Ring of Fire with 57.1% from 980 games.
Wins late — in Knockout 12.0 points better in long rounds than in short ones (50.2% against 38.2%, split at 100 s). Needs the long round; in a fast game he never arrives.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/04 to 08/25, 20 days. 5 earlier days are left out — below 152 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +9.2 — rewards skill: from Bronze to Legendary the win rate climbs by 9.2 points (regression 41.1% to 50.3%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Mythic). Filtered to Brawl Ball: 7 of 32 maps. 3 of 7 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinball Dreams prev. season |
50.3% | 10540 | 94 | ||
Center Stage prev. season |
48.4% | 8292 | 90 | ||
Sneaky Fields prev. season |
47.7% | 10484 | 94 | ||
Spiraling Out +Legendary + Diamond |
48.0% | 1199 | 61 | ||
Triple Dribble prev. season |
46.1% | 8773 | 91 | ||
Pinhole Punt +Legendary + Diamond |
50.0% | 118 | 27 | ||
Beach Ball +Legendary + Diamond |
48.0% | 75 | 20 |
Direct duels in Brawl Ball: how Poco does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 14.3% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
57.1%
1,806 games
Bull
56.1%
1,502 games
Frank
53.7%
2,069 games
Ash
57.8%
313 games
Edgar
52.3%
2,346 games
Doug
55.5%
384 games
Players with a profile and at least 20 games on Poco, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | heart of glass | Masters | 28 | 40.9% | 82.1% |
| 2 | LPK☠️ | Legendary | 74 | 38.6% | 54.1% |
| 3 | 🌀|Scy7 | Legendary | 23 | 34.7% | 60.9% |
| 4 | voXy 🥥 | Legendary | 20 | 33.9% | 60.0% |
| 5 | uk | Diamond | 27 | 32.4% | 48.1% |