My roster

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EN

Poco

Support Rare Ranked · Diamond
50.5%Win rate across all maps
21,884Games
100Trust Score
52. of 105Rank by score
+17.8Skill bonus

Best map: Ring of Fire with 57.7% from 2,485 games.

Wins late — in Knockout 12.0 points better in long rounds than in short ones (50.2% against 38.2%, split at 100 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 27.BreadthCounter safetyStar rate
Win rate 54.50.5 %
Popularity 27.0.26 %
Breadth 38.10% of maps
Counter safety 78.36.3 %
Star rate 27.17.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 78th means “better than 78% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 53.4% from 1,024 appearances08/05 — 50.9% from 2,953 appearances08/06 — 53.6% from 2,607 appearances08/11 — 50.2% from 548 appearances08/12 — 51.9% from 1,446 appearances08/13 — 50.4% from 2,063 appearances08/14 — 50.0% from 2,255 appearances08/15 — 51.4% from 2,412 appearances08/16 — 48.8% from 2,856 appearances08/17 — 50.9% from 3,225 appearances08/18 — 49.8% from 2,778 appearances08/19 — 49.2% from 756 appearances08/20 — 51.1% from 2,806 appearances08/21 — 51.2% from 5,105 appearances08/22 — 50.2% from 3,784 appearances08/23 — 49.4% from 2,893 appearances08/24 — 49.5% from 3,697 appearances08/25 — 51.7% from 2,970 appearances08/26 — 50.6% from 629 appearances
53.4%08/04 50.6%08/26

Pick rate

08/04 — 0.6% from 1,024 appearances08/05 — 0.5% from 2,953 appearances08/06 — 0.5% from 2,607 appearances08/11 — 0.6% from 548 appearances08/12 — 0.6% from 1,446 appearances08/13 — 0.6% from 2,063 appearances08/14 — 0.6% from 2,255 appearances08/15 — 0.6% from 2,412 appearances08/16 — 0.6% from 2,856 appearances08/17 — 0.6% from 3,225 appearances08/18 — 0.6% from 2,778 appearances08/19 — 0.6% from 756 appearances08/20 — 0.2% from 2,806 appearances08/21 — 0.2% from 5,105 appearances08/22 — 0.3% from 3,784 appearances08/23 — 0.3% from 2,893 appearances08/24 — 0.3% from 3,697 appearances08/25 — 0.3% from 2,970 appearances08/26 — 0.3% from 629 appearances
0.6%08/04 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +17.8 — rewards skill: from Bronze to Masters the win rate climbs by 17.8 points (regression 38.9% to 56.8%). The higher the tier, the better he does.

Bronze — 26.6% from 4,696 gamesSilver — 35.6% from 7,045 gamesGold — 47.7% from 40,625 gamesDiamond — 50.7% from 47,543 gamesMythic — 50.6% from 235,446 gamesLegendary — 51.4% from 30,678 gamesMasters — 54.2% from 673 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 8 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zone 57.7%
2485 72
Open Business Hot Zone 56.0%
2632 73
Dueling Beetles Hot Zone 53.5%
2477 72
Pinhole Punt Brawl Ball+Mythic + Gold 57.6%
236 37
Dry Season Bounty 54.1%
453 47
Crystal Arcade Gem Grabprev. season 51.6%
1368 63
Rustic Arcade Gem Grab 52.2%
784 55
Deathcap Trap Gem Grabprev. season 50.6%
1430 64
Sneaky Fields Brawl Ball 49.9%
1083 60
Double Swoosh Gem Grab 49.3%
1123 60
Spiraling Out Brawl Ball 49.4%
913 57
Hard Rock Mine Gem Grab 49.0%
982 58
Undermine Gem Grab 48.8%
840 56
Pinball Dreams Brawl Ball 48.5%
967 58
Layer Cake Bounty 49.5%
481 48
Gem Fort Gem Grab 48.3%
924 57
New Horizons Knockout 48.1%
443 46
Flaring Phoenix Knockout 48.0%
465 47
Center Stage Brawl Ball 47.2%
861 56
Shooting Star Bounty 48.0%
440 46
Hideout Bounty 48.0%
423 46
Out in the Open Knockout 47.4%
586 51
Beach Ball Brawl Ball+Mythic + Gold 48.8%
205 35
Belle's Rock Knockout 45.8%
382 44
Triple Dribble Brawl Ball 44.3%
851 56
Safe Zone Heist+Mythicprev. season 43.7%
1395 64
Parallel Plays Hot Zoneprev. season 39.0%
772 55
Hot Potato Heist+Mythicprev. season 39.0%
1193 61
Kaboom Canyon Heist+Mythicprev. season 38.7%
1248 62
Safe(r) Zone Heist+Mythic + Gold 36.3%
720 54
Bridge Too Far Heist+Mythicprev. season 36.1%
696 53
Pit Stop Heist+Mythic + Gold 25.3%
550 50

Who beats Poco and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Poco, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 heart of glass Masters 28 40.7% 82.1%
2 LPK☠️ Legendary 79 39.6% 55.7%
3 🌀|Scy7 Legendary 23 34.5% 60.9%
4 voXy 🥥 Legendary 20 33.7% 60.0%
5 uk Diamond 27 32.3% 48.1%