My roster

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Poco

Support Rare Ranked · Diamond
50.6%Win rate across all maps
20,933Games
100Trust Score
51. of 105Rank by score
+17.8Skill bonus

Best map: Ring of Fire with 57.8% from 2,444 games.

Wins late — in Bounty 7.5 points better in long rounds than in short ones (49.9% against 42.4%, split at 98 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 27.BreadthCounter safetyStar rate
Win rate 53.50.6 %
Popularity 27.0.26 %
Breadth 37.10% of maps
Counter safety 75.35.7 %
Star rate 28.17.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 75th means “better than 75% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 53.4% from 1,024 appearances08/05 — 50.9% from 2,953 appearances08/06 — 53.6% from 2,607 appearances08/11 — 50.2% from 548 appearances08/12 — 51.9% from 1,446 appearances08/13 — 50.4% from 2,063 appearances08/14 — 50.0% from 2,255 appearances08/15 — 51.4% from 2,412 appearances08/16 — 48.8% from 2,856 appearances08/17 — 50.9% from 3,225 appearances08/18 — 49.8% from 2,778 appearances08/19 — 49.2% from 756 appearances08/20 — 51.0% from 2,796 appearances08/21 — 51.3% from 5,099 appearances08/22 — 50.2% from 3,780 appearances08/23 — 49.4% from 2,875 appearances08/24 — 49.7% from 3,636 appearances08/25 — 51.9% from 2,704 appearances
53.4%08/04 51.9%08/25

Pick rate

08/04 — 0.6% from 1,024 appearances08/05 — 0.5% from 2,953 appearances08/06 — 0.5% from 2,607 appearances08/11 — 0.6% from 548 appearances08/12 — 0.6% from 1,446 appearances08/13 — 0.6% from 2,063 appearances08/14 — 0.6% from 2,255 appearances08/15 — 0.6% from 2,412 appearances08/16 — 0.6% from 2,856 appearances08/17 — 0.6% from 3,225 appearances08/18 — 0.6% from 2,778 appearances08/19 — 0.6% from 756 appearances08/20 — 0.2% from 2,796 appearances08/21 — 0.2% from 5,099 appearances08/22 — 0.3% from 3,780 appearances08/23 — 0.3% from 2,875 appearances08/24 — 0.3% from 3,636 appearances08/25 — 0.3% from 2,704 appearances
0.6%08/04 0.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +17.8 — rewards skill: from Bronze to Masters the win rate climbs by 17.8 points (regression 38.9% to 56.7%). The higher the tier, the better he does.

Bronze — 26.2% from 4,269 gamesSilver — 35.8% from 6,606 gamesGold — 47.5% from 38,130 gamesDiamond — 50.7% from 46,592 gamesMythic — 50.6% from 234,952 gamesLegendary — 51.3% from 30,516 gamesMasters — 53.8% from 667 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 7 of 31 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zone 57.8%
2444 72
Open Business Hot Zone 56.1%
2510 72
Dueling Beetles Hot Zone 53.6%
2375 71
Crystal Arcade Gem Grabprev. season 51.6%
1368 63
Rustic Arcade Gem Grab 52.0%
748 54
Dry Season Bounty 53.1%
429 46
Deathcap Trap Gem Grabprev. season 50.6%
1430 64
Sneaky Fields Brawl Ball 50.0%
1033 59
Hard Rock Mine Gem Grab 49.0%
940 58
Layer Cake Bounty 50.2%
458 47
Spiraling Out Brawl Ball 49.1%
874 57
Double Swoosh Gem Grab 48.7%
1076 60
Undermine Gem Grab 48.6%
805 55
Pinball Dreams Brawl Ball 48.4%
912 57
Gem Fort Gem Grab 48.4%
879 57
Beach Ball Brawl Ball+Mythic + Gold 56.5%
62 17
Flaring Phoenix Knockout 48.4%
444 46
Shooting Star Bounty 48.3%
435 46
Hideout Bounty 48.3%
410 45
Center Stage Brawl Ball 47.3%
819 56
Out in the Open Knockout 47.5%
562 50
New Horizons Knockout 47.8%
437 46
Safe Zone Heist+Mythicprev. season 43.8%
1391 63
Triple Dribble Brawl Ball 44.0%
798 55
Belle's Rock Knockoutprev. season 43.6%
727 54
Parallel Plays Hot Zoneprev. season 39.3%
753 54
Kaboom Canyon Heist+Mythicprev. season 38.9%
1235 62
Hot Potato Heist+Mythicprev. season 38.9%
1182 61
Safe(r) Zone Heist+Mythic + Gold 36.6%
708 53
Bridge Too Far Heist+Mythicprev. season 36.1%
696 53
Pit Stop Heist+Mythic + Gold 25.4%
543 49

Who beats Poco and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Poco, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 LPK☠️ Legendary 72 39.2% 55.6%
2 🌀|Scy7 Legendary 23 34.9% 60.9%
3 uk Diamond 27 32.6% 48.1%
4 Feel My Poco Legendary 22 32.5% 50.0%
5 Doryadambaboon! Diamond 22 32.5% 50.0%