Best map: Ring of Fire with 57.8% from 2,444 games.
Wins late — in Bounty 7.5 points better in long rounds than in short ones (49.9% against 42.4%, split at 98 s). Needs the long round; in a fast game he never arrives.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 18 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +17.8 — rewards skill: from Bronze to Masters the win rate climbs by 17.8 points (regression 38.9% to 56.7%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond). 7 of 31 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire ![]() |
57.8% | 2444 | 72 | ||
Open Business ![]() |
56.1% | 2510 | 72 | ||
Dueling Beetles ![]() |
53.6% | 2375 | 71 | ||
Crystal Arcade prev. season |
51.6% | 1368 | 63 | ||
Rustic Arcade ![]() |
52.0% | 748 | 54 | ||
Dry Season ![]() |
53.1% | 429 | 46 | ||
Deathcap Trap prev. season |
50.6% | 1430 | 64 | ||
Sneaky Fields ![]() |
50.0% | 1033 | 59 | ||
Hard Rock Mine ![]() |
49.0% | 940 | 58 | ||
Layer Cake ![]() |
50.2% | 458 | 47 | ||
Spiraling Out ![]() |
49.1% | 874 | 57 | ||
Double Swoosh ![]() |
48.7% | 1076 | 60 | ||
Undermine ![]() |
48.6% | 805 | 55 | ||
Pinball Dreams ![]() |
48.4% | 912 | 57 | ||
Gem Fort ![]() |
48.4% | 879 | 57 | ||
Beach Ball +Mythic + Gold |
56.5% | 62 | 17 | ||
Flaring Phoenix ![]() |
48.4% | 444 | 46 | ||
Shooting Star ![]() |
48.3% | 435 | 46 | ||
Hideout ![]() |
48.3% | 410 | 45 | ||
Center Stage ![]() |
47.3% | 819 | 56 | ||
Out in the Open ![]() |
47.5% | 562 | 50 | ||
New Horizons ![]() |
47.8% | 437 | 46 | ||
Safe Zone +Mythicprev. season |
43.8% | 1391 | 63 | ||
Triple Dribble ![]() |
44.0% | 798 | 55 | ||
Belle's Rock prev. season |
43.6% | 727 | 54 | ||
Parallel Plays prev. season |
39.3% | 753 | 54 | ||
Kaboom Canyon +Mythicprev. season |
38.9% | 1235 | 62 | ||
Hot Potato +Mythicprev. season |
38.9% | 1182 | 61 | ||
Safe(r) Zone +Mythic + Gold |
36.6% | 708 | 53 | ||
Bridge Too Far +Mythicprev. season |
36.1% | 696 | 53 | ||
Pit Stop +Mythic + Gold |
25.4% | 543 | 49 |
Who beats Poco and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.
Players with a profile and at least 20 games on Poco, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | LPK☠️ | Legendary | 72 | 39.2% | 55.6% |
| 2 | 🌀|Scy7 | Legendary | 23 | 34.9% | 60.9% |
| 3 | uk | Diamond | 27 | 32.6% | 48.1% |
| 4 | Feel My Poco | Legendary | 22 | 32.5% | 50.0% |
| 5 | Doryadambaboon! | Diamond | 22 | 32.5% | 50.0% |