My roster

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EN

R-T

Damage Dealer Mythic Ranked · Mythic
49.9%Win rate across all maps
10,007Games
93Trust Score
39. of 105Rank by score
−12.7Skill bonus

Best map: Sneaky Fields with 55.7% from 5,120 games.

Wins early — in Hot Zone 14.3 points better in short rounds than in long ones (64.6% against 50.2%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 27.BreadthCounter safetyStar rate
Win rate 65.49.9 %
Popularity 27.0.26 %
Breadth 82.27% of maps
Counter safety 40.31.8 %
Star rate 57.23.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 52.8% from 1,012 appearances08/05 — 50.8% from 3,833 appearances08/06 — 56.2% from 2,698 appearances08/07 — 54.9% from 572 appearances08/08 — 51.6% from 566 appearances08/09 — 53.0% from 709 appearances08/10 — 52.6% from 1,897 appearances08/11 — 52.5% from 7,028 appearances08/12 — 52.1% from 13,432 appearances08/13 — 52.5% from 16,062 appearances08/14 — 53.5% from 14,807 appearances08/15 — 52.8% from 13,494 appearances08/16 — 52.7% from 12,794 appearances08/17 — 53.7% from 12,509 appearances08/18 — 53.1% from 10,277 appearances08/19 — 52.3% from 3,418 appearances08/21 — 49.1% from 1,384 appearances08/22 — 47.7% from 1,781 appearances08/23 — 49.4% from 1,715 appearances08/24 — 50.4% from 2,472 appearances08/25 — 51.1% from 2,115 appearances
52.8%08/04 51.1%08/25

Pick rate

08/04 — 0.2% from 1,012 appearances08/05 — 0.2% from 3,833 appearances08/06 — 0.2% from 2,698 appearances08/07 — 0.1% from 572 appearances08/08 — 0.1% from 566 appearances08/09 — 0.2% from 709 appearances08/10 — 0.2% from 1,897 appearances08/11 — 0.2% from 7,028 appearances08/12 — 0.2% from 13,432 appearances08/13 — 0.2% from 16,062 appearances08/14 — 0.2% from 14,807 appearances08/15 — 0.2% from 13,494 appearances08/16 — 0.2% from 12,794 appearances08/17 — 0.2% from 12,509 appearances08/18 — 0.2% from 10,277 appearances08/19 — 0.2% from 3,418 appearances08/21 — 0.2% from 1,384 appearances08/22 — 0.3% from 1,781 appearances08/23 — 0.3% from 1,715 appearances08/24 — 0.3% from 2,472 appearances08/25 — 0.3% from 2,115 appearances
0.2%08/04 0.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −12.7 — punishes weak opponents: from Silver to Masters the win rate drops by 12.7 points (regression 60.7% to 48.0%). Higher up he gets outplayed.

Silver — 58.4% from 1,469 gamesGold — 59.5% from 24,134 gamesDiamond — 55.2% from 28,744 gamesMythic — 52.6% from 125,447 gamesLegendary — 51.4% from 43,146 gamesMasters — 56.7% from 406 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 2 of 30 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Sneaky Fields Brawl Ballprev. season 55.7%
5120 83
Parallel Plays Hot Zone 54.7%
2601 73
New Horizons Knockoutprev. season 53.4%
6118 86
Center Stage Brawl Ballprev. season 53.8%
3244 76
Out in the Open Knockoutprev. season 52.9%
5265 83
Pinball Dreams Brawl Ballprev. season 53.5%
2490 72
Triple Dribble Brawl Ballprev. season 52.5%
3020 75
Gem Fort Gem Grabprev. season 51.6%
3417 77
Spiraling Out Brawl Ball+Legendary + Diamond 55.1%
461 47
Dry Season Bountyprev. season 51.0%
4478 81
Shooting Star Bountyprev. season 50.5%
4695 82
Layer Cake Bountyprev. season 50.6%
4107 80
Pit Stop Heist 52.3%
979 58
Hard Rock Mine Gem Grabprev. season 51.2%
2132 70
Hideout Bountyprev. season 49.6%
4555 81
Deathcap Trap Gem Grabprev. season 50.3%
1740 67
Crystal Arcade Gem Grabprev. season 49.7%
2248 71
Double Swoosh Gem Grabprev. season 49.5%
2459 72
Belle's Rock Knockout 50.9%
548 50
Rustic Arcade Gem Grabprev. season 48.1%
2343 71
Undermine Gem Grabprev. season 48.2%
2014 69
Dueling Beetles Hot Zoneprev. season 47.2%
2092 70
Flaring Phoenix Knockout 48.7%
526 49
Open Business Hot Zoneprev. season 46.8%
1522 65
Safe(r) Zone Heist+Legendary + Diamond 45.8%
1022 59
Hot Potato Heist 46.2%
457 47
Ring of Fire Hot Zoneprev. season 44.8%
1208 61
Kaboom Canyon Heist 45.3%
411 45
Safe Zone Heistprev. season 41.6%
3243 76
Bridge Too Far Heistprev. season 41.2%
2978 75

Who beats R-T and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 うんぽ Legendary 29 35.9% 62.1%
2 アルピコ Mythic 22 33.9% 59.1%
3 Raphaël 123321 Legendary 20 33.7% 60.0%
4 D-pop Diamond 21 33.3% 57.1%
5 もりかわカイトです Mythic 34 29.3% 35.3%