My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

R-T

Damage Dealer Mythic Ranked · Silver
58.6%Win rate across all maps
1,477Games
64Trust Score
14. of 105Rank by score
−12.8Skill bonus

Best map: Parallel Plays with 67.3% from 349 games.

Wins early — in Hot Zone 14.3 points better in short rounds than in long ones (64.6% against 50.2%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularity 11.BreadthCounter safetyStar rate
Win rate 92.58.6 %
Popularity 11.0.12 %
Breadth 96.67% of maps
Counter safety 94.38.8 %
Star rate 57.23.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 5 earlier days are left out — below 70 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/20 — 61.4% from 236 appearances08/21 — 56.1% from 244 appearances08/22 — 55.5% from 220 appearances08/23 — 62.5% from 176 appearances08/24 — 60.1% from 271 appearances08/25 — 57.4% from 251 appearances08/26 — 55.7% from 79 appearances
61.4%08/20 55.7%08/26

Pick rate

08/20 — 0.1% from 236 appearances08/21 — 0.1% from 244 appearances08/22 — 0.1% from 220 appearances08/23 — 0.1% from 176 appearances08/24 — 0.1% from 271 appearances08/25 — 0.1% from 251 appearances08/26 — 0.1% from 79 appearances
0.1%08/20 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −12.8 — punishes weak opponents: from Silver to Masters the win rate drops by 12.8 points (regression 60.8% to 48.0%). Higher up he gets outplayed.

Silver — 58.6% from 1,500 gamesGold — 59.5% from 24,565 gamesDiamond — 55.3% from 28,984 gamesMythic — 52.6% from 125,645 gamesLegendary — 51.4% from 43,225 gamesMasters — 56.9% from 408 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Parallel Plays Hot Zone 67.3%
349 43
Pit Stop Heist 62.1%
66 18
Safe(r) Zone Heist 69.2%
39 10
New Horizons Knockout 62.3%
53 15
Sneaky Fields Brawl Ball 59.0%
61 17
Safe Zone Heist 64.1%
39 10
Layer Cake Bounty 65.7%
35 8
Triple Dribble Brawl Ball 70.4%
27 4
Out in the Open Knockout 59.3%
54 15
Dry Season Bounty 60.9%
46 12
Belle's Rock Knockout 59.1%
44 12
Kaboom Canyon Heist 57.4%
47 13
Ring of Fire Hot Zoneprev. season 59.0%
39 10
Spiraling Out Brawl Ball 64.0%
25 3
Hot Potato Heist 55.6%
45 12
Hideout Bounty 55.8%
43 11
Center Stage Brawl Ball 56.8%
37 9
Flaring Phoenix Knockout 53.2%
47 13
Pinball Dreams Brawl Ball 57.1%
28 5
Double Swoosh Gem Grab 51.1%
45 12
Dueling Beetles Hot Zone 50.0%
58 16
Rustic Arcade Gem Grab 47.4%
38 10
Gem Fort Gem Grab 46.2%
52 14
Shooting Star Bountyprev. season 46.2%
26 4
Undermine Gem Grab 45.7%
35 8
Hard Rock Mine Gem Grabprev. season 42.4%
33 7
Bridge Too Far Heistprev. season 41.9%
31 7
Open Business Hot Zoneprev. season 42.5%
40 10

Who beats R-T and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 うんぽ Legendary 29 35.8% 62.1%
2 アルピコ Mythic 22 33.8% 59.1%
3 Raphaël 123321 Legendary 20 33.6% 60.0%
4 D-pop Diamond 21 33.3% 57.1%
5 もりかわカイトです Mythic 34 29.3% 35.3%