Best map: Sneaky Fields with 55.7% from 5,123 games.
Wins early — in Hot Zone 14.3 points better in short rounds than in long ones (64.6% against 50.2%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/04 to 08/25, 21 days. 5 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −9.9 — punishes weak opponents: from Gold to Legendary the win rate drops by 9.9 points (regression 56.9% to 47.0%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Mythic). Filtered to Gem Grab: 7 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Gem Fort prev. season |
51.6% | 3420 | 77 | ||
Hard Rock Mine prev. season |
51.2% | 2135 | 70 | ||
Deathcap Trap prev. season |
50.3% | 1740 | 67 | ||
Crystal Arcade prev. season |
49.7% | 2248 | 71 | ||
Double Swoosh prev. season |
49.6% | 2467 | 72 | ||
Rustic Arcade prev. season |
48.1% | 2343 | 71 | ||
Undermine prev. season |
48.3% | 2018 | 69 |
Direct duels in Gem Grab: how R-T does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 38.8% against Pearl in Bounty — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
72.9%
247 games
Edgar
59.0%
901 games
Surge
61.5%
364 games
Emz
59.1%
438 games
Bo
59.4%
352 games
8-Bit
62.1%
177 games
Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | うんぽ | Legendary | 29 | 35.8% | 62.1% |
| 2 | アルピコ | Mythic | 22 | 33.8% | 59.1% |
| 3 | Raphaël 123321 | Legendary | 20 | 33.6% | 60.0% |
| 4 | D-pop | Diamond | 21 | 33.3% | 57.1% |
| 5 | もりかわカイトです | Mythic | 34 | 29.3% | 35.3% |