My roster

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R-T

Damage Dealer Mythic Ranked · Mythic Gem Grab
44.2%Win rate in Gem Grab
565Games
50Trust Score
88. of 105Rank in Gem Grab
−9.9Skill bonus

Best map: Sneaky Fields with 55.7% from 5,123 games.

Wins early — in Hot Zone 14.3 points better in short rounds than in long ones (64.6% against 50.2%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularity 6.BreadthCounter safetyStar rate
Win rate 23.44.2 %
Popularity 6.0.07 %
Breadth 82.27% of maps
Counter safety 97.45.6 %
Star rate 78.28.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 5 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 49.1% from 108 appearances08/05 — 49.9% from 487 appearances08/06 — 46.8% from 310 appearances08/07 — 56.9% from 65 appearances08/08 — 56.4% from 78 appearances08/09 — 59.6% from 99 appearances08/10 — 49.0% from 249 appearances08/11 — 49.4% from 887 appearances08/12 — 49.0% from 1,717 appearances08/13 — 48.2% from 2,215 appearances08/14 — 52.8% from 2,078 appearances08/15 — 50.9% from 1,899 appearances08/16 — 49.0% from 1,805 appearances08/17 — 51.5% from 1,827 appearances08/18 — 49.4% from 1,425 appearances08/19 — 51.5% from 505 appearances08/21 — 45.8% from 72 appearances08/22 — 45.8% from 83 appearances08/23 — 42.0% from 112 appearances08/24 — 42.4% from 132 appearances08/25 — 44.7% from 123 appearances
49.1%08/04 44.7%08/25

Pick rate

08/04 — 0.1% from 108 appearances08/05 — 0.1% from 487 appearances08/06 — 0.1% from 310 appearances08/07 — 0.1% from 65 appearances08/08 — 0.1% from 78 appearances08/09 — 0.1% from 99 appearances08/10 — 0.1% from 249 appearances08/11 — 0.1% from 887 appearances08/12 — 0.1% from 1,717 appearances08/13 — 0.1% from 2,215 appearances08/14 — 0.1% from 2,078 appearances08/15 — 0.1% from 1,899 appearances08/16 — 0.1% from 1,805 appearances08/17 — 0.1% from 1,827 appearances08/18 — 0.1% from 1,425 appearances08/19 — 0.1% from 505 appearances08/21 — 0.1% from 72 appearances08/22 — 0.1% from 83 appearances08/23 — 0.1% from 112 appearances08/24 — 0.1% from 132 appearances08/25 — 0.1% from 123 appearances
0.1%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −9.9 — punishes weak opponents: from Gold to Legendary the win rate drops by 9.9 points (regression 56.9% to 47.0%). Higher up he gets outplayed.

Gold — 58.7% from 2,774 gamesDiamond — 52.2% from 3,286 gamesMythic — 50.0% from 16,371 gamesLegendary — 48.8% from 3,097 games
GoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Mythic). Filtered to Gem Grab: 7 of 30 maps.

MapWin rateGamesTrust
Gem Fort Gem Grabprev. season 51.6%
3420 77
Hard Rock Mine Gem Grabprev. season 51.2%
2135 70
Deathcap Trap Gem Grabprev. season 50.3%
1740 67
Crystal Arcade Gem Grabprev. season 49.7%
2248 71
Double Swoosh Gem Grabprev. season 49.6%
2467 72
Rustic Arcade Gem Grabprev. season 48.1%
2343 71
Undermine Gem Grabprev. season 48.3%
2018 69

Against whom

Direct duels in Gem Grab: how R-T does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 38.8% against Pearl in Bounty — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 72.9% 247 games Edgar 59.0% 901 games Surge 61.5% 364 games Emz 59.1% 438 games Bo 59.4% 352 games 8-Bit 62.1% 177 games

Who plays him best soon

Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 うんぽ Legendary 29 35.8% 62.1%
2 アルピコ Mythic 22 33.8% 59.1%
3 Raphaël 123321 Legendary 20 33.6% 60.0%
4 D-pop Diamond 21 33.3% 57.1%
5 もりかわカイトです Mythic 34 29.3% 35.3%