My roster

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EN

R-T

Damage Dealer Mythic Ranked · Diamond
55.8%Win rate across all maps
22,324Games
100Trust Score
7. of 105Rank by score
−12.7Skill bonus

Best map: Parallel Plays with 61.6% from 6,639 games.

Wins early — in Hot Zone 14.3 points better in short rounds than in long ones (64.6% against 50.2%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 28.BreadthCounter safetyStar rate
Win rate 93.55.8 %
Popularity 28.0.27 %
Breadth 83.40% of maps
Counter safety 80.37.4 %
Star rate 57.23.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 17 days. 11 earlier days are left out — below 156 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 53.2% from 476 appearances08/06 — 53.7% from 389 appearances08/12 — 56.9% from 350 appearances08/13 — 52.3% from 598 appearances08/14 — 52.7% from 639 appearances08/15 — 52.0% from 661 appearances08/16 — 54.0% from 774 appearances08/17 — 53.3% from 803 appearances08/18 — 50.9% from 713 appearances08/19 — 52.5% from 181 appearances08/20 — 54.8% from 3,598 appearances08/21 — 56.1% from 5,714 appearances08/22 — 56.4% from 3,938 appearances08/23 — 56.0% from 2,888 appearances08/24 — 54.4% from 3,395 appearances08/25 — 56.5% from 2,544 appearances08/26 — 57.9% from 247 appearances
53.2%08/05 57.9%08/26

Pick rate

08/05 — 0.1% from 476 appearances08/06 — 0.1% from 389 appearances08/12 — 0.1% from 350 appearances08/13 — 0.2% from 598 appearances08/14 — 0.2% from 639 appearances08/15 — 0.2% from 661 appearances08/16 — 0.2% from 774 appearances08/17 — 0.2% from 803 appearances08/18 — 0.1% from 713 appearances08/19 — 0.1% from 181 appearances08/20 — 0.3% from 3,598 appearances08/21 — 0.3% from 5,714 appearances08/22 — 0.3% from 3,938 appearances08/23 — 0.3% from 2,888 appearances08/24 — 0.3% from 3,395 appearances08/25 — 0.3% from 2,544 appearances08/26 — 0.3% from 247 appearances
0.1%08/05 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −12.7 — punishes weak opponents: from Silver to Masters the win rate drops by 12.7 points (regression 60.7% to 48.0%). Higher up he gets outplayed.

Silver — 58.6% from 1,399 gamesGold — 59.5% from 23,276 gamesDiamond — 55.2% from 28,283 gamesMythic — 52.6% from 125,054 gamesLegendary — 51.4% from 43,024 gamesMasters — 56.2% from 402 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 14 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Parallel Plays Hot Zone 61.6%
6639 87
Sneaky Fields Brawl Ball 58.1%
988 58
Center Stage Brawl Ball 60.2%
498 48
Flaring Phoenix Knockout 56.8%
919 57
Spiraling Out Brawl Ball+Mythic + Gold 56.6%
859 56
Pit Stop Heist 55.3%
1287 62
Belle's Rock Knockout 55.0%
822 56
Hot Potato Heist 55.1%
713 53
Triple Dribble Brawl Ball 55.9%
531 49
New Horizons Knockout 54.5%
817 55
Double Swoosh Gem Grab 55.9%
492 48
Layer Cake Bounty 55.9%
465 47
Shooting Star Bounty 54.0%
642 52
Out in the Open Knockout 52.6%
770 55
Pinball Dreams Brawl Ball+Mythic 53.4%
476 47
Crystal Arcade Gem Grab+Mythicprev. season 50.2%
2399 72
Deathcap Trap Gem Grab+Mythicprev. season 50.2%
1845 68
Gem Fort Gem Grab 51.5%
650 52
Hard Rock Mine Gem Grab+Mythic 52.4%
431 46
Dry Season Bounty 51.4%
623 51
Hideout Bounty 49.6%
649 52
Open Business Hot Zone+Mythicprev. season 47.2%
1956 69
Undermine Gem Grab+Mythic 48.7%
458 47
Kaboom Canyon Heist 48.1%
632 52
Pinhole Punt Brawl Ball+Mythic + Gold 60.0%
30 6
Rustic Arcade Gem Grab+Mythic 47.2%
479 48
Safe Zone Heist 46.3%
525 49
Ring of Fire Hot Zone+Mythicprev. season 45.0%
1511 65
Bridge Too Far Heist+Mythic 45.5%
673 53
Dueling Beetles Hot Zone+Mythic 45.6%
496 48
Safe(r) Zone Heist+Mythic 44.9%
909 57
Beach Ball Brawl Ball+Mythic + Gold 48.3%
29 6

Who beats R-T and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 うんぽ Legendary 25 35.7% 64.0%
2 アルピコ Mythic 22 34.1% 59.1%
3 Raphaël 123321 Legendary 20 33.9% 60.0%
4 D-pop Diamond 21 33.5% 57.1%
5 もりかわカイトです Mythic 33 28.9% 33.3%