My roster

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R-T

Damage Dealer Mythic All games Knockout
59.0%Win rate in Knockout
35,111Games
100Trust Score
18. of 106Rank in Knockout

Best map: Parallel Plays with 67.2% from 1,850 games.

Trophy Roadchange

Profile

Win ratePopularity 19.BreadthCounter safetyStar rate
Win rate 83.59.0 %
Popularity 19.0.29 %
Breadth 86.45% of maps
Counter safety 77.39.3 %
Star rate 28.18.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 19 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 58.5% from 532 appearances08/05 — 61.6% from 1,482 appearances08/06 — 58.1% from 1,753 appearances08/10 — 57.2% from 650 appearances08/11 — 59.6% from 1,707 appearances08/12 — 57.2% from 1,658 appearances08/13 — 58.3% from 2,566 appearances08/14 — 56.4% from 2,539 appearances08/15 — 56.5% from 3,912 appearances08/16 — 56.0% from 4,051 appearances08/17 — 58.1% from 2,034 appearances08/18 — 59.1% from 2,030 appearances08/19 — 59.4% from 1,801 appearances08/20 — 60.1% from 1,331 appearances08/21 — 65.6% from 1,117 appearances08/22 — 61.0% from 962 appearances08/23 — 61.8% from 878 appearances08/24 — 65.7% from 1,649 appearances08/25 — 63.4% from 1,288 appearances
58.5%08/04 63.4%08/25

Pick rate

08/04 — 0.3% from 532 appearances08/05 — 0.3% from 1,482 appearances08/06 — 0.3% from 1,753 appearances08/10 — 0.3% from 650 appearances08/11 — 0.3% from 1,707 appearances08/12 — 0.3% from 1,658 appearances08/13 — 0.4% from 2,566 appearances08/14 — 0.3% from 2,539 appearances08/15 — 0.3% from 3,912 appearances08/16 — 0.3% from 4,051 appearances08/17 — 0.3% from 2,034 appearances08/18 — 0.3% from 2,030 appearances08/19 — 0.3% from 1,801 appearances08/20 — 0.3% from 1,331 appearances08/21 — 0.3% from 1,117 appearances08/22 — 0.3% from 962 appearances08/23 — 0.2% from 878 appearances08/24 — 0.3% from 1,649 appearances08/25 — 0.3% from 1,288 appearances
0.3%08/04 0.3%08/25

On which maps

Knockout

Where this brawler works. Filtered to Knockout: 19 of 164 maps.

MapWin rateGamesTrust
Goldarm Gulch Knockout 63.3%
2350 71
Double Decker Knockout 64.6%
1255 62
Please Remain Standing Knockout 63.9%
1318 63
Belle's Rock Knockout 61.4%
3992 79
Streets with No Name Knockout 60.2%
3111 76
Leaping Dogs Knockout 61.5%
1159 61
Crab Claws Knockout 60.8%
1465 64
Chivalry Knockout 59.6%
2731 74
Opening Move Knockout 61.0%
1236 62
New Perspective Knockout 60.6%
1209 61
Out in the Open Knockout 59.5%
2002 69
Konnakol Knockout 57.5%
3728 78
Jungle Top Knockout 57.5%
2681 73
Think Ahead Knockout 57.7%
1640 66
Flowing Springs Knockout 51.7%
1570 65
Split Difference Knockout 51.2%
2166 70
Close Call Knockout 51.6%
1079 60
Deep End Knockout 53.8%
381 44
Healthy Middle Ground Knockout 51.6%
31 7

Against whom

Direct duels in Knockout: how R-T does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 38.0% against Pearl in Bounty — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Tick 65.0% 468 games Brock 60.6% 1,529 games Edgar 60.7% 923 games Gray 60.8% 459 games Rico 58.6% 614 games Grom 66.1% 171 games

Who plays him best soon

Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 うんぽ Legendary 25 36.0% 64.0%
2 アルピコ Mythic 20 35.1% 65.0%
3 Raphaël 123321 Legendary 20 34.1% 60.0%
4 D-pop Diamond 20 33.2% 55.0%
5 もりかわカイトです Mythic 33 29.2% 33.3%