My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

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EN

R-T

Damage Dealer Mythic Ranked · Diamond
55.8%Win rate across all maps
22,695Games
100Trust Score
7. of 105Rank by score
−12.8Skill bonus

Best map: Parallel Plays with 61.6% from 6,746 games.

Wins early — in Hot Zone 14.3 points better in short rounds than in long ones (64.6% against 50.2%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 28.BreadthCounter safetyStar rate
Win rate 93.55.8 %
Popularity 28.0.27 %
Breadth 82.40% of maps
Counter safety 83.37.4 %
Star rate 57.23.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 16 days. 12 earlier days are left out — below 190 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 53.2% from 476 appearances08/06 — 53.7% from 389 appearances08/12 — 56.9% from 350 appearances08/13 — 52.3% from 598 appearances08/14 — 52.7% from 639 appearances08/15 — 52.0% from 661 appearances08/16 — 54.0% from 774 appearances08/17 — 53.3% from 803 appearances08/18 — 50.9% from 713 appearances08/20 — 54.8% from 3,599 appearances08/21 — 56.1% from 5,715 appearances08/22 — 56.4% from 3,940 appearances08/23 — 55.9% from 2,896 appearances08/24 — 54.4% from 3,413 appearances08/25 — 56.4% from 2,626 appearances08/26 — 59.3% from 506 appearances
53.2%08/05 59.3%08/26

Pick rate

08/05 — 0.1% from 476 appearances08/06 — 0.1% from 389 appearances08/12 — 0.1% from 350 appearances08/13 — 0.2% from 598 appearances08/14 — 0.2% from 639 appearances08/15 — 0.2% from 661 appearances08/16 — 0.2% from 774 appearances08/17 — 0.2% from 803 appearances08/18 — 0.1% from 713 appearances08/20 — 0.3% from 3,599 appearances08/21 — 0.3% from 5,715 appearances08/22 — 0.3% from 3,940 appearances08/23 — 0.3% from 2,896 appearances08/24 — 0.3% from 3,413 appearances08/25 — 0.3% from 2,626 appearances08/26 — 0.3% from 506 appearances
0.1%08/05 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −12.8 — punishes weak opponents: from Silver to Masters the win rate drops by 12.8 points (regression 60.7% to 48.0%). Higher up he gets outplayed.

Silver — 58.3% from 1,454 gamesGold — 59.6% from 24,016 gamesDiamond — 55.2% from 28,654 gamesMythic — 52.6% from 125,362 gamesLegendary — 51.4% from 43,118 gamesMasters — 56.4% from 404 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 13 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Parallel Plays Hot Zone 61.6%
6746 87
Center Stage Brawl Ball 60.5%
512 49
Sneaky Fields Brawl Ball 58.2%
1006 59
Flaring Phoenix Knockout 56.6%
933 57
Spiraling Out Brawl Ball+Mythic + Gold 56.6%
908 57
Pit Stop Heist 55.3%
1292 62
Belle's Rock Knockout 55.3%
833 56
New Horizons Knockout 54.9%
827 56
Hot Potato Heist 55.1%
720 54
Triple Dribble Brawl Ball 55.7%
540 49
Double Swoosh Gem Grab 56.0%
502 48
Layer Cake Bounty 55.0%
478 47
Shooting Star Bounty 54.0%
648 52
Out in the Open Knockout 52.5%
785 55
Pinball Dreams Brawl Ball+Mythic 53.4%
485 48
Crystal Arcade Gem Grab+Mythicprev. season 50.2%
2399 72
Gem Fort Gem Grab 51.9%
661 52
Deathcap Trap Gem Grab+Mythicprev. season 50.2%
1845 68
Dry Season Bounty 51.7%
640 52
Hard Rock Mine Gem Grab+Mythic 52.3%
434 46
Hideout Bounty 49.5%
662 52
Pinhole Punt Brawl Ball+Mythic + Gold 61.7%
47 13
Kaboom Canyon Heist 48.5%
647 52
Open Business Hot Zone+Mythicprev. season 47.2%
1960 69
Undermine Gem Grab+Mythic 48.9%
466 47
Dueling Beetles Hot Zone 48.2%
434 46
Rustic Arcade Gem Grab+Mythic 47.6%
487 48
Safe Zone Heist 46.2%
528 49
Ring of Fire Hot Zone+Mythicprev. season 45.0%
1521 65
Bridge Too Far Heist+Mythic 45.6%
682 53
Beach Ball Brawl Ball+Mythic + Gold 49.2%
59 16
Safe(r) Zone Heist+Mythic 45.2%
916 57

Who beats R-T and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 うんぽ Legendary 29 35.9% 62.1%
2 アルピコ Mythic 22 33.9% 59.1%
3 Raphaël 123321 Legendary 20 33.7% 60.0%
4 D-pop Diamond 21 33.4% 57.1%
5 もりかわカイトです Mythic 34 29.4% 35.3%