My roster

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EN

R-T

Damage Dealer Mythic Ranked · Legendary
53.0%Win rate across all maps
2,041Games
69Trust Score
42. of 105Rank by score
−12.7Skill bonus

Best map: Parallel Plays with 58.3% from 436 games.

Wins early — in Hot Zone 11.5 points better in short rounds than in long ones (62.6% against 51.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 24.Counter safetyStar rate
Win rate 68.53.0 %
Popularity 26.0.17 %
Breadth 24.3% of maps
Counter safety 94.38.0 %
Star rate 50.22.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 10 earlier days are left out — below 388 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 49.5% from 1,239 appearances08/05 — 50.9% from 3,343 appearances08/06 — 51.4% from 1,748 appearances08/07 — 53.5% from 772 appearances08/08 — 51.2% from 969 appearances08/09 — 51.0% from 1,262 appearances08/10 — 52.3% from 3,720 appearances08/11 — 51.7% from 7,028 appearances08/12 — 50.8% from 6,047 appearances08/13 — 52.0% from 3,808 appearances08/14 — 51.6% from 2,602 appearances08/15 — 50.0% from 2,085 appearances08/16 — 52.3% from 2,105 appearances08/17 — 51.5% from 1,749 appearances08/18 — 50.4% from 1,561 appearances08/19 — 51.6% from 578 appearances08/24 — 50.4% from 655 appearances08/25 — 52.7% from 643 appearances
49.5%08/04 52.7%08/25

Pick rate

08/04 — 0.2% from 1,239 appearances08/05 — 0.2% from 3,343 appearances08/06 — 0.2% from 1,748 appearances08/07 — 0.2% from 772 appearances08/08 — 0.2% from 969 appearances08/09 — 0.2% from 1,262 appearances08/10 — 0.2% from 3,720 appearances08/11 — 0.2% from 7,028 appearances08/12 — 0.3% from 6,047 appearances08/13 — 0.3% from 3,808 appearances08/14 — 0.3% from 2,602 appearances08/15 — 0.3% from 2,085 appearances08/16 — 0.3% from 2,105 appearances08/17 — 0.3% from 1,749 appearances08/18 — 0.3% from 1,561 appearances08/19 — 0.3% from 578 appearances08/24 — 0.2% from 655 appearances08/25 — 0.2% from 643 appearances
0.2%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −12.7 — punishes weak opponents: from Silver to Masters the win rate drops by 12.7 points (regression 60.7% to 48.0%). Higher up he gets outplayed.

Silver — 59.1% from 1,347 gamesGold — 59.5% from 22,508 gamesDiamond — 55.2% from 27,891 gamesMythic — 52.6% from 124,720 gamesLegendary — 51.4% from 42,943 gamesMasters — 56.1% from 399 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 15 of 30 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Parallel Plays Hot Zone 58.3%
436 46
Center Stage Brawl Ball+Mythicprev. season 53.4%
3791 78
Pinball Dreams Brawl Ball+Mythicprev. season 53.1%
3018 75
Gem Fort Gem Grab+Mythicprev. season 51.8%
3935 79
Triple Dribble Brawl Ball+Mythicprev. season 51.8%
3576 78
New Horizons Knockoutprev. season 51.6%
2077 69
Pit Stop Heist+Mythic 52.2%
1275 62
Hard Rock Mine Gem Grab+Mythicprev. season 51.2%
2562 73
Belle's Rock Knockoutprev. season 50.8%
2738 74
Layer Cake Bountyprev. season 51.4%
1468 64
Deathcap Trap Gem Grab+Mythicprev. season 50.7%
2134 70
Flaring Phoenix Knockoutprev. season 50.3%
2730 74
Sneaky Fields Brawl Ballprev. season 51.4%
998 58
Out in the Open Knockoutprev. season 50.1%
1888 68
Kaboom Canyon Heistprev. season 49.8%
1859 68
Hot Potato Heistprev. season 49.7%
1956 69
Double Swoosh Gem Grab+Mythicprev. season 49.2%
2863 74
Crystal Arcade Gem Grab+Mythicprev. season 48.6%
2676 73
Undermine Gem Grab+Mythicprev. season 48.5%
2334 71
Spiraling Out Brawl Ball+Mythic 57.6%
92 23
Dueling Beetles Hot Zone+Mythicprev. season 47.8%
2439 72
Shooting Star Bountyprev. season 47.0%
1739 67
Open Business Hot Zone+Mythicprev. season 46.8%
1795 67
Dry Season Bountyprev. season 46.8%
1678 66
Safe Zone Heistprev. season 46.0%
2012 69
Hideout Bountyprev. season 46.1%
1568 65
Rustic Arcade Gem Grabprev. season 45.7%
571 50
Ring of Fire Hot Zone+Mythicprev. season 44.9%
1406 64
Bridge Too Far Heistprev. season 44.1%
1454 64
Safe(r) Zone Heist+Mythic 42.0%
481 48

Who beats R-T and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 うんぽ Legendary 25 36.0% 64.0%
2 アルピコ Mythic 20 35.1% 65.0%
3 Raphaël 123321 Legendary 20 34.1% 60.0%
4 D-pop Diamond 20 33.2% 55.0%
5 もりかわカイトです Mythic 33 29.2% 33.3%