My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Rico

Damage Dealer Super Rare Ranked · Gold
48.3%Win rate across all maps
366,110Games
100Trust Score
63. of 105Rank by score
+6.0Skill bonus

Best map: Center Stage with 55.0% from 28,911 games.

Wins early — in Hot Zone 3.2 points better in short rounds than in long ones (39.7% against 42.8%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 36.Star rate
Win rate 38.48.3 %
Popularity 91.2.68 %
Breadth 61.20% of maps
Counter safety 36.23.7 %
Star rate 53.22.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

07/31 to 08/26, 20 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 07/31 and 08/26.

Steadily picked — the pick rate sits at 2.7% and has not shifted measurably of late.

Win rate

07/31 — 47.5% from 61 appearances08/01 — 56.5% from 131 appearances08/02 — 51.4% from 175 appearances08/03 — 43.9% from 376 appearances08/04 — 48.5% from 1,266 appearances08/05 — 50.0% from 3,719 appearances08/06 — 50.0% from 2,532 appearances08/13 — 46.0% from 124 appearances08/14 — 56.0% from 116 appearances08/15 — 43.7% from 142 appearances08/16 — 49.4% from 180 appearances08/17 — 41.8% from 194 appearances08/18 — 48.8% from 213 appearances08/20 — 49.2% from 66,306 appearances08/21 — 48.7% from 64,885 appearances08/22 — 48.3% from 45,091 appearances08/23 — 47.9% from 41,873 appearances08/24 — 47.5% from 70,102 appearances08/25 — 47.9% from 61,890 appearances08/26 — 48.8% from 15,963 appearances
47.5%07/31 48.8%08/26

Pick rate

07/31 — 3.3% from 61 appearances08/01 — 3.6% from 131 appearances08/02 — 2.9% from 175 appearances08/03 — 2.8% from 376 appearances08/04 — 2.9% from 1,266 appearances08/05 — 3.0% from 3,719 appearances08/06 — 2.9% from 2,532 appearances08/13 — 3.1% from 124 appearances08/14 — 2.8% from 116 appearances08/15 — 3.0% from 142 appearances08/16 — 3.0% from 180 appearances08/17 — 2.9% from 194 appearances08/18 — 3.4% from 213 appearances08/20 — 2.7% from 66,306 appearances08/21 — 2.7% from 64,885 appearances08/22 — 2.7% from 45,091 appearances08/23 — 2.8% from 41,873 appearances08/24 — 2.7% from 70,102 appearances08/25 — 2.6% from 61,890 appearances08/26 — 2.7% from 15,963 appearances
3.3%07/31 2.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.0 — rewards skill: from Bronze to Masters the win rate climbs by 6.0 points (regression 45.9% to 51.9%). The higher the tier, the better he does.

Bronze — 60.1% from 12,009 gamesSilver — 46.5% from 31,524 gamesGold — 48.3% from 375,599 gamesDiamond — 48.8% from 426,522 gamesMythic — 49.2% from 1,674,763 gamesLegendary — 52.5% from 548,176 gamesMasters — 53.6% from 20,915 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 2 of 32 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Center Stage Brawl Ball 55.0%
28911 100
Hard Rock Mine Gem Grab 54.1%
21521 100
Pinball Dreams Brawl Ball 52.7%
17453 100
Sneaky Fields Brawl Ball 52.3%
15501 100
Gem Fort Gem Grab 51.1%
15142 99
Undermine Gem Grab 51.0%
15441 99
Belle's Rock Knockout 50.2%
23173 100
Triple Dribble Brawl Ball 50.1%
15606 100
Spiraling Out Brawl Ball 49.4%
13685 98
Layer Cake Bounty 48.1%
13918 98
Hot Potato Heist 47.9%
20599 100
Bridge Too Far Heist 48.1%
14676 99
Rustic Arcade Gem Grab 47.7%
9744 93
Crystal Arcade Gem Grab+Diamondprev. season 47.3%
4429 81
New Horizons Knockout 46.7%
13542 98
Out in the Open Knockout 46.8%
11617 95
Deathcap Trap Gem Grab+Diamondprev. season 46.9%
3902 79
Dry Season Bounty 45.5%
10399 94
Safe Zone Heist 45.3%
12151 96
Flaring Phoenix Knockout 45.3%
11832 95
Hideout Bounty 45.3%
9976 93
Pinhole Punt Brawl Ball 47.1%
665 52
Beach Ball Brawl Ball 46.5%
671 53
Shooting Star Bounty 44.6%
8593 91
Double Swoosh Gem Grab 44.6%
7610 89
Safe(r) Zone Heist 44.2%
12196 96
Pit Stop Heist 43.2%
11201 95
Kaboom Canyon Heist 42.8%
10548 94
Dueling Beetles Hot Zone 38.5%
5267 83
Ring of Fire Hot Zone 37.7%
4611 81
Open Business Hot Zone 37.4%
5323 84
Parallel Plays Hot Zone 35.3%
4538 81

Who beats Rico and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 EG|☬AgentAshy☬ Legendary 136 50.2% 67.6%
2 看我暑假pro Masters 35 43.1% 82.9%
3 ポテトきゅん Legendary 48 42.9% 72.9%
4 利敵はゲイてロゼ髪が言ってたよ Legendary 34 42.6% 82.4%
5 Quien es A_polo Masters 32 42.6% 84.4%