My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Rico

Damage Dealer Super Rare Ranked · Diamond Brawl Ball
51.8%Win rate in Brawl Ball
79,701Games
100Trust Score
17. of 105Rank in Brawl Ball

Best map: Hard Rock Mine with 54.7% from 18,817 games.

Wins early — in Hot Zone 2.6 points better in short rounds than in long ones (40.0% against 42.6%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 45.Star rate
Win rate 78.51.8 %
Popularity 98.5.43 %
Breadth 68.27% of maps
Counter safety 45.38.1 %
Star rate 71.25.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 3.3% and has not shifted measurably of late.

Win rate

08/04 — 50.5% from 1,021 appearances08/05 — 52.2% from 3,538 appearances08/06 — 53.9% from 3,230 appearances08/11 — 47.9% from 656 appearances08/12 — 50.3% from 1,584 appearances08/13 — 51.3% from 2,357 appearances08/14 — 50.8% from 2,504 appearances08/15 — 51.1% from 2,509 appearances08/16 — 52.0% from 3,008 appearances08/17 — 52.5% from 3,126 appearances08/18 — 51.2% from 3,034 appearances08/19 — 50.2% from 799 appearances08/20 — 51.9% from 14,358 appearances08/21 — 52.1% from 20,289 appearances08/22 — 51.5% from 13,284 appearances08/23 — 51.7% from 9,790 appearances08/24 — 51.8% from 12,087 appearances08/25 — 51.5% from 9,166 appearances08/26 — 50.8% from 727 appearances
50.5%08/04 50.8%08/26

Pick rate

08/04 — 3.8% from 1,021 appearances08/05 — 4.3% from 3,538 appearances08/06 — 4.1% from 3,230 appearances08/11 — 4.4% from 656 appearances08/12 — 4.2% from 1,584 appearances08/13 — 4.2% from 2,357 appearances08/14 — 4.0% from 2,504 appearances08/15 — 4.0% from 2,509 appearances08/16 — 4.2% from 3,008 appearances08/17 — 4.0% from 3,126 appearances08/18 — 4.1% from 3,034 appearances08/19 — 4.1% from 799 appearances08/20 — 6.5% from 14,358 appearances08/21 — 5.5% from 20,289 appearances08/22 — 5.3% from 13,284 appearances08/23 — 5.2% from 9,790 appearances08/24 — 5.1% from 12,087 appearances08/25 — 4.8% from 9,166 appearances08/26 — 4.4% from 727 appearances
3.8%08/04 4.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +1.5 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 55.4% from 1,904 gamesSilver — 49.1% from 5,936 gamesGold — 52.4% from 88,495 gamesDiamond — 51.7% from 107,899 gamesMythic — 50.6% from 447,506 gamesLegendary — 53.3% from 166,241 gamesMasters — 56.8% from 4,636 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pinball Dreams Brawl Ball 52.8%
16372 100
Center Stage Brawl Ball 52.7%
20886 100
Sneaky Fields Brawl Ball 52.1%
15534 100
Triple Dribble Brawl Ball 50.8%
13912 98
Spiraling Out Brawl Ball 49.7%
12620 96
Beach Ball Brawl Ball+Mythic + Gold 48.3%
669 53
Pinhole Punt Brawl Ball+Mythic + Gold 47.2%
763 54

Against whom

Direct duels in Brawl Ball: how Rico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 38.5% against Grom in Bounty — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Ash 61.6% 6,762 games Jacky 62.9% 1,589 games Doug 61.0% 3,719 games Bibi 59.1% 19,617 games Bull 56.9% 15,255 games Damian 57.2% 5,754 games

Who plays him best soon

Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 EG|☬AgentAshy☬ Legendary 136 50.4% 67.6%
2 看我暑假pro Masters 35 43.4% 82.9%
3 ポテトきゅん Legendary 48 43.2% 72.9%
4 利敵はゲイてロゼ髪が言ってたよ Legendary 34 42.9% 82.4%
5 Quien es A_polo Masters 30 42.0% 83.3%