My roster

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EN

Rico

Damage Dealer Super Rare Ranked · Silver
46.6%Win rate across all maps
31,069Games
100Trust Score
52. of 105Rank by score
+6.0Skill bonus

Best map: Hard Rock Mine with 54.2% from 1,402 games.

Wins early — in Hot Zone 3.2 points better in short rounds than in long ones (39.7% against 42.8%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 47.PopularityBreadthCounter safetyStar rate
Win rate 47.46.6 %
Popularity 91.2.47 %
Breadth 60.20% of maps
Counter safety 68.30.3 %
Star rate 53.22.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 2.7% and has not shifted measurably of late.

Win rate

08/04 — 37.6% from 178 appearances08/05 — 52.0% from 348 appearances08/06 — 46.4% from 194 appearances08/20 — 43.5% from 6,140 appearances08/21 — 45.3% from 4,760 appearances08/22 — 47.9% from 3,917 appearances08/23 — 46.8% from 3,529 appearances08/24 — 48.4% from 5,830 appearances08/25 — 47.3% from 5,170 appearances08/26 — 48.9% from 1,723 appearances
37.6%08/04 48.9%08/26

Pick rate

08/04 — 2.9% from 178 appearances08/05 — 2.9% from 348 appearances08/06 — 2.5% from 194 appearances08/20 — 2.4% from 6,140 appearances08/21 — 2.5% from 4,760 appearances08/22 — 2.6% from 3,917 appearances08/23 — 2.4% from 3,529 appearances08/24 — 2.5% from 5,830 appearances08/25 — 2.4% from 5,170 appearances08/26 — 2.6% from 1,723 appearances
2.9%08/04 2.6%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.0 — rewards skill: from Bronze to Masters the win rate climbs by 6.0 points (regression 45.9% to 51.9%). The higher the tier, the better he does.

Bronze — 60.2% from 12,194 gamesSilver — 46.5% from 31,984 gamesGold — 48.3% from 380,474 gamesDiamond — 48.8% from 428,837 gamesMythic — 49.2% from 1,676,237 gamesLegendary — 52.5% from 549,237 gamesMasters — 53.6% from 20,939 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Hard Rock Mine Gem Grab 54.2%
1402 64
Center Stage Brawl Ball 52.1%
1575 65
Sneaky Fields Brawl Ball 50.3%
1145 61
Pinball Dreams Brawl Ball 50.0%
1249 62
Gem Fort Gem Grab 49.8%
1190 61
Belle's Rock Knockout 48.9%
1499 65
Hot Potato Heist 48.8%
1578 65
Undermine Gem Grab 49.1%
1132 60
Bridge Too Far Heist 48.0%
1300 62
Triple Dribble Brawl Ball 47.0%
1186 61
Out in the Open Knockout 46.9%
1087 60
Pit Stop Heist 46.6%
1190 61
New Horizons Knockout 46.5%
1115 60
Safe(r) Zone Heist 46.1%
1168 61
Safe Zone Heist 45.9%
1159 61
Hideout Bounty 45.8%
981 58
Layer Cake Bounty 45.1%
1119 60
Spiraling Out Brawl Ball 45.1%
1072 60
Flaring Phoenix Knockout 44.8%
1083 60
Double Swoosh Gem Grab 44.7%
864 56
Kaboom Canyon Heist 44.4%
1123 60
Deathcap Trap Gem Grabprev. season 45.5%
22 1
Shooting Star Bounty 44.0%
897 57
Dry Season Bounty 43.8%
1045 59
Beach Ball Brawl Ball 43.2%
81 21
Crystal Arcade Gem Grabprev. season 39.4%
33 7
Rustic Arcade Gem Grab 42.5%
938 58
Pinhole Punt Brawl Ball 38.6%
57 16
Open Business Hot Zone 39.8%
726 54
Dueling Beetles Hot Zone 37.5%
736 54
Ring of Fire Hot Zone 37.2%
658 52
Parallel Plays Hot Zone 37.1%
714 53

Who beats Rico and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 EG|☬AgentAshy☬ Legendary 136 50.2% 67.6%
2 看我暑假pro Masters 35 43.0% 82.9%
3 ポテトきゅん Legendary 48 42.9% 72.9%
4 利敵はゲイてロゼ髪が言ってたよ Legendary 34 42.6% 82.4%
5 Quien es A_polo Masters 32 42.5% 84.4%