Best map: Hot Potato with 59.5% from 1,129 games.
Wins early — in Hot Zone 3.2 points better in short rounds than in long ones (39.7% against 42.8%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/04 to 08/19, 16 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Steadily picked — the pick rate sits at 4.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +7.2 — rewards skill: from Bronze to Masters the win rate climbs by 7.2 points (regression 45.1% to 52.3%). The higher the tier, the better he does.
Knockout▾
Where this brawler works (ranked, Masters). Filtered to Knockout: 4 of 32 maps. 2 of 4 rows are too thin for Masters alone and add Legendary — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock prev. season |
56.3% | 1424 | 64 | ||
Out in the Open +Legendary |
54.7% | 898 | 57 | ||
New Horizons prev. season |
53.0% | 902 | 57 | ||
Flaring Phoenix +Legendary |
51.8% | 570 | 50 |
Direct duels in Knockout: how Rico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 38.6% against Grom in Bounty — barely punishable even there, which makes him a risk-free first pick.
Nobody counters Rico here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
61.0%
2,378 games
Pearl
57.2%
2,902 games
Gray
56.2%
6,182 games
Brock
54.4%
21,978 games
Doug
58.1%
812 games
Edgar
54.3%
20,878 games
Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | EG|☬AgentAshy☬ | Legendary | 136 | 50.2% | 67.6% |
| 2 | 看我暑假pro | Masters | 35 | 43.0% | 82.9% |
| 3 | ポテトきゅん | Legendary | 48 | 42.9% | 72.9% |
| 4 | 利敵はゲイてロゼ髪が言ってたよ | Legendary | 34 | 42.6% | 82.4% |
| 5 | Quien es A_polo | Masters | 32 | 42.5% | 84.4% |